Armor runes pathfinder 2e

Dragon Form, as an example, gives you (at level 15) a 10-foot reach 2d12+2d6+12 attack. The +12 is more than what a martial character gets from maxed strength (+5) and greater weapon specialization (+6), and 2d12+2d6 (average 20) is more damage than a Greater Striking Greatsword (3d12, average 19.5). You get to change your elemental damage ...

Armor runes pathfinder 2e. Swashbuckler SourceAdvanced Player's Guide pg. 86 2.0 Trigger A foe within your reach critically fails a Strike against you. You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.

Animals. SourcePlayer Core pg. 295The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle.

Specific Shields. SourceCore Rulebook pg. 587 4.0 These shields have unique abilities that differentiate them from their typical counterparts. Click here for the full rules on Specific Shields.Quick display options: Short | Table. These shields have unique abilities that differentiate them from their typical counterparts.When it comes to roleplaying games, there are two titans that dominate: Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. They have a lot of similarities, but bot...Silver Armor (High-Grade) Item 18. SourceCore Rulebook pg. 556 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk. Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack ...SourceCore Rulebook pg. 282 4.0 Price 1 sp (price for 10); Bulk L Type Ranged; Category Ammunition; Group Bow These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.Base Armor. SourcePlayer Core pg. 271Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.Grimoires. SourceSecrets of Magic pg. 162 1.1 Spellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells.The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking persistent bleed damage, your target becomes drained 1. Activate [reaction] envision; Trigger You reduce a creature to 0 Hit Points with the weapon; Effect You gain a number of temporary Hit Points equal to twice the creature's level.View all types of armor. Armor (4) View all artifacts. Artifacts View all types of assistive items. Assistive Items (9) View all blighted boons. ... Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical ...

Table 2-2: Innovation Armor Statistics. Your innovation armor can have fundamental and property runes added to it in the same way as ordinary armor. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in medium armor.A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2. Fortification Item 12Crafting runes in Pathfinder 2E requires both skill and resources. To create a rune, characters must possess the Craft Magic Arms and Armor feat, invest a certain amount of time and money, and acquire ingredients ranging from precious gems to rare monster parts. The process can be complex, involving rituals, enchantments, and inscribing magical ...Rare Abjuration Dwarf Magical Saggorak SourcePathfinder #148: Fires of the Haunted City pg. 75Price 3,000 gp Usage etched onto medium or heavy armor; Bulk — Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC …Repair Kit (Superb) Item 3. SourceCore Rulebook pg. 291 4.0 Price 25 gp Hands 2; Bulk 1 A superb repair kit gives you a +1 item bonus to the check. A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood.Sinister knight armor shrouds the wearer's identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to Deception checks. Activate [one-action] envision; Effect With a thought, the wearer activates a disguise. While the sinister knight armor's disguise is active, any identifying insignia or aesthetic of the ...

This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. Slick Item 5 Source Core Rulebook pg. 583 4.0 Price 45 gp Slick (Greater) Item 8 Source Core Rulebook pg. 583 4.0 Price 450 gp The item bonus is +2. Slick (Major) Item 16 Source Core Rulebook ...Bracers of armor explicitly state affixing talismans.. Explorer's clothing doesn't, but does explicitly say it's not armor.. The rules for runes lay out that explorer's clothing can have runes etched on it, but not ones that require a specific category of armor because it's not armor (so doesn't have a category). That's relevant because it shows us what to expect from the talisman rules if ...An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. Extending Item 9 Source Secrets of Magic pg. 184 1.1 Price 700 gp Extending (Greater) Item 13The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn. Thrown 20 ft.: You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just ...An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, ...

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2 days ago · Legacy Content. Magical Transmutation SourceTreasure Vault pg. 33 1.1 Price 125 gp Usage etched onto a weapon; Bulk — A weapon with this rune hums when touched to the ground. Activate[reaction] command; Frequency once per hour; Requirements You critically hit a flying creature with the etched weapon; Effect The rune casts a DC 20 …An ethereal rune replicates armor on the Ethereal Plane. Activate [one-action] command; Frequency once per day; Effect You gain the effects of an ethereal jaunt spell. This doesn't require concentration and lasts for 10 minutes or until you choose to return to material form as a free action. Craft Requirements Supply a casting of 9th-level ethereal jaunt.Price 1,200 gp. Usage worn mask; Bulk L. A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your ki. You gain resistance 10 to inhaled poisons and can breathe in an ...An ethereal rune replicates armor on the Ethereal Plane. Activate [one-action] command; Frequency once per day; Effect You gain the effects of an ethereal jaunt spell. This doesn't require concentration and lasts for 10 minutes or until you choose to return to material form as a free action. Craft Requirements Supply a casting of 9th-level ethereal jaunt.The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Cloth: Nethys Note: there is no medium or heavy cloth armor, so there is no armor specialization effect for the cloth armor group. Clothing isn't armor, but if it has a Dex cap it can accept ...An attached weapon can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged. An attached weapon must be combined with another piece of gear to be used.

The armor makes a melee attack with an attack modifier of +14 that deals 2d6 piercing damage. If the creature is swallowing or engulfing you, the attack deals an additional 1d6 damage, and damage from this attack can cut you free if it equals or exceeds the Rupture value of the immobilizing ability. This attack gets an item bonus to the attack ...Legacy Content. Rare SourcePrice 10,000 gp Usage etched onto a weapon; Bulk — Attacks with a weapon are supernaturally swift. While wielding a weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon. Attacks with a <i>speed</i> weapon are supernaturally swift.This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. Activate [free-action] command; ...Precious Material Shields Basically unchanged from the core rules, except they can also be upgraded with runes. As with all precious material items, a low-grade shield can only hold runes up to 8th level, a standard-grade only up to 15th level, and high-grade any level. Specific Shields The remaining specific shields are mostly unchanged.Class Features. You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names. * The magnum opus class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.Bulwark. Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.Mystic Armor Spell 1 Concentrate Manipulate SourcePlayer Core pg. 346Traditions arcane, divine, occult, primal Lesson lesson of protection Cast[two-actions]Duration until your next daily preparations You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.Specific Magic Weapons. Source Core Rulebook pg. 600 4.0. These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. You can't etch or transfer any property runes onto a specific weapon that it doesn't already ...Mystic Armor Spell 1 Concentrate Manipulate SourcePlayer Core pg. 346Traditions arcane, divine, occult, primal Lesson lesson of protection Cast[two-actions]Duration until your next daily preparations You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.Magic wards deflect attacks. Increase the armor’s item bonus to AC by 2. The armor can be etched with two property runes. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing Rune to those of the new Rune.Runes (7) View all types of services. Services (7) View all types of shields. Shields (3) View all siege weapons. Siege Weapons View all snares. ... This includes weapons, armor, and Perception items. The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level.Dragon Form, as an example, gives you (at level 15) a 10-foot reach 2d12+2d6+12 attack. The +12 is more than what a martial character gets from maxed strength (+5) and greater weapon specialization (+6), and 2d12+2d6 (average 20) is more damage than a Greater Striking Greatsword (3d12, average 19.5). You get to change your elemental damage ...

This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead.On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. Activate [one-action] command (); Effect You plunge your weapon into darkness to return ...

A garment with this rune is always clean, as though it had just been affected by prestidigitation.You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. Presentable Item 3 Source Grand Bazaar pg. 89 Price 50 gp Presentable (Greater) Item 10 Source Grand Bazaar pg. 89 Price 900 gp6 days ago · Invest an Item. You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once you’ve Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested ...Typical Armor will have an item bonus of +5 with runes increasing it to +8 total. This means something like explorer's clothing with +0 AC but +5 Dex Cap. Or other types like +3 AC and +2 Dex cap. It all evens out to +5 with +3 item bonus from runes to equal +8 AC. Heavy Armor Full Plate or other similar "best" armor is +6 with runes increasing ...Proficiency gives you a bonus that's added when determining the following modifiers and statistics: AC, attack rolls, Perception, saving throws, skills, and the effectiveness of spells. If you're untrained, your proficiency bonus is +0. If you're trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6 ...Fearsome (Greater) Item 12. Source Advanced Player's Guide pg. 260 2.0. Price 2,000 gp. When you critically hit with this weapon, the target becomes frightened 2.Thanks for watching! Today I’m covering everything about armor runes pretty much, and they’re pretty dang enteresting. They have a bunch of fun abilities, an...Price 1,060 gp. Usage etched onto armor. Magic wards deflect attacks. Increase the armor’s item bonus to AC by 2. The armor can be etched with two property runes. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing Rune to those of the new Rune.

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Slim Feel. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Light theme from beyond the crypt.The armor must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the armor can't be sold as though it had the temporary rune. You learn the secrets of armor runes by viewing them through gems and can ...Runes. Source Core Rulebook pg. 580 4.0. Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items. Runes must be physically engraved on items through a special process to convey their effects. They take two forms: fundamental runes and property runes.Armor Class (AC) Source Core Rulebook pg. 29 4.0. Your character's Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character's Dexterity modifier (up to their armor's Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor's item bonus to ...Medium Armor Mastery Level 19. Your skill with armor improves, increasing your ability to dodge blows. Your proficiency ranks for medium armor, light armor, and unarmored defense increase to master. There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon.Transferring Runes. You can transfer runes between two items. This uses the Craft activity, and you must be able to craft magical items. You can either move one rune from one item to another or swap a rune on one item with a rune on the other item (which can be a runestone; page 269). To swap, the runes must both be fundamental runes or both be ...Armor runes on clothing : r/Pathfinder2e. r/Pathfinder2e. • 2 yr. ago. Hemmeliig. Armor runes on clothing. Advice. I am aware that armor runes can be applied to Explorers Clothing. So I am wondering if there is any reason other clothing types, like Fine can't have these runes?Player Builds. Hey everyone, I'm trying to put together a wizard thematically built around the idea of writing, wards, and runes, and just so happened to stumble upon the Runescarred Archetype while looking at possible feats to give him. However, the 6th level feat, Living Rune, is giving me pause. Because while it says you can etch an armor ...Lol although you would need expert quality clothing. Handwraps of mighty fist are level 2 items and can have runes placed into them. Page 393 in the rulebook. Handwraps can have weapon runes, not armor runes. Shadow is an armor rune. A monk in my game wanrs to affix a shadow rune to something but obviously does not wear armor.Greater sturdy shield was hardness 15 and 120 hp for 3,000 gp. Greater reinforcing rune + standard grade adamantine is hardness 13 and 120 hp for 2,940 gp. Given that greater reinforcing rune maxes out at hardness 15 there has to be some sort of weird intermediate I'm not thinking of. Major sturdy shield was hardness 17 and hp 136 for 10,000 gp. ….

Legacy Content. Rare SourcePrice 10,000 gp Usage etched onto a weapon; Bulk — Attacks with a weapon are supernaturally swift. While wielding a weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon. Attacks with a <i>speed</i> weapon are supernaturally swift.An item with runes is typically referred to by the value of its potency rune, followed by any other fundamental runes, then the names of any property runes, and ends with the name of the base item. For example, you might have a +1 longsword or +2 greater resilient fire-resistant chain mail. Rune-etched armor and weapons have the same Bulk and ...Shove Legacy Content Source Core Rulebook pg. 283 4.0 You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the ...Armor Property Runes Source Core Rulebook pg. 582 4.0 Property runes add special abilities to armor or a weapon in addition to the item's fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies.Mystic Armor Spell 1. You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mystic armor, you use your unarmored proficiency to calculate your AC. Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and ...SourceSecrets of Magic pg. 35 1.1 Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down ...Inscribed. Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait.The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.Wayward-Mystic. • 4 mo. ago. Rune items are a separate invested item; they can be worn alongside armor so they don't count against your armor's property rune slots. Skill-boosting accessory runes are generally balanced and priced about the same as other skill-boosting worn items or a bit weaker; a menacing cloak is just a worse Demon Mask. Armor runes pathfinder 2e, A serrating weapon's bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage. Activate[one-action] Interact; Effect You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed., Armor expertise, general feat, skill increase, weapon specialization: 8: ... In your hands, the item gains the effect of a property rune and you also gain the weapon's critical specialization effect. For a champion following the tenets of good, choose disrupting, ghost touch, returning, or shifting., Accessory Runes | Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Shield Rune | Weapon Property Runes. There is a Remastered version here. Ghost Touch Item 4 Legacy Content Magical Transmutation Source Core Rulebook pg. 584 4.0 Price 75 gp, Accessory Runes | Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Shield Rune | Weapon Property Runes. There is a Remastered ..., An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. Extending Item 9 Source Secrets of Magic pg. 184 1.1 Price 700 gp Extending (Greater) Item 13, 5 days ago · 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. Arcane School Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize., A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well. These values are for a PC just starting out at the given level., Accessory Runes | Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Shield Rune | Weapon Property Runes. Ancestral Echoing Item 15 This Item may contain spoilers from the Age of Ashes Adventure Path Legacy Content Rare Dwarf Evocation Magical Saggorak Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 9,500 gp, Locking property runes behind the requirement of having a fundamental rune is annoying. Sometimes i want a level 1 magic weapon or a lvl 3 magic armor, where adding a fundamental rune would be too unbalanced (maybe not so much for the magic weapon since its only 1 level difference, but i digress)., Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556). An item can have only one fundamental rune of each type, though ..., You stand solid on any battlefield, encased in the sturdiest armor you can find. When danger threatens, your solid defenses will safely get you, and possibly your companions, home again. As a sentinel, you might be a member of an order of knights or bodyguards that trained you how best to take advantage of heavy armor., Only medium and heavy armors have armor specialization effects. Plate: The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor. Specific Magic Armor Black Hole Armor, These runes always come in pairs and can be applied to a garment's pockets to be activated. Activate [one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation., Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes. Craft Requirements You are a master in Crafting. Armor Potency (+3) Item 18 Source Core Rulebook pg. 581 4.0 Price 20,560 gp Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes., I think you are mistaken, the page you linked to actually says: Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581).. That being said the bracers of armor is cheaper than explorers clothing with runes BUT has the invested trait while the runes on armor do not., Skeletal: Armor made from the bone or exoskeleton of creatures as diverse as bears, insects, and coral, skeletal armor protects vital points from precision damage. You gain resistance to precision damage equal to 3 + the value of the armor's potency rune for medium armor, or 5 + the value of the armor's potency rune for heavy armor., Armor. SourceCore Rulebook pg. 555 4.0 Suits of armor can be crafted from precious materials or infused with magic to grant them abilities exceeding those of typical armor. Many suits of magic armor are created by etching runes onto them, as described on page 580. The magic armor stat block lists the Price and attributes of the most common ..., There is a Legacy version here. Runic Weapon Spell 1 Concentrate Manipulate SourcePlayer Core pg. 354Traditions arcane, divine, occult, primal Patron Theme the inscribed one Cast[two-actions]Range touch; Targets 1 weapon that is unattended or wielded by a willing creature Duration 1 minute The weapon glimmers with magic as temporary runes carve ..., Class Features. You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names. * The magnum opus class feature gives you a 10th-level spell slot that works a bit differently from other spell slots., Price 60 gp. Usage applied to any item of light or negligible Bulk; Bulk —. With this rune, you can instantly retrieve an item in your possession without digging around looking for it. Activate [one-action] command; Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on ..., Donning and Removing Armor. SourceCore Rulebook pg. 274 4.0 Getting in and out of armor is time consuming—so make sure you're wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor., An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. Extending Item 9 Source Secrets of Magic pg. 184 1.1 Price 700 gp Extending (Greater) Item 13 Source Secrets of Magic pg. 184 1.1, The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Accessory runes are runes that provide enhancements or abilities to mundane clothing, items, shields, and vehicles. Accessory runes must be physically applied to items through a special process to convey their effects, like all runes. You can apply an accessory rune to any mundane item that meets the criteria in the accessory rune's Usage entry ..., The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn. This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed. You can use the hand covered by your ..., 14 hours ago · Base Armor Full Plate. Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast. While wearing the armor, you can attack with the helmet’s horns. They are a martial melee weapon with the effects of a +2 weapon potency rune., A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. Disrupting Item 5 Source Core Rulebook pg. 584 4.0 Price 150 gp Disrupting (Greater) Item 14 Uncommon Source Core Rulebook pg. 584 4.0 Price 4,300 gp Increase the extra damage to 2d6. On a critical hit, instead of ..., 1 day ago · Materials. SourceCore Rulebook pg. 577 4.0 Most items are made from readily available materials—usually leather, wood, or steel—but some weapons and armor are made from more exotic materials, giving them unique properties and other advantages. Weapons made from precious materials are better able to harm certain creatures, and …, Held Items. SourceCore Rulebook pg. 572 4.0 These items need to be held to use them. Weapons, wands, and staves follow special rules and have their own sections. Click here for the full rules on Held Items.Quick display options: Short | Table. These items need to be held to use them. Weapons, wands, and staves follow special rules and have ..., Disruption. Source Ultimate Equipment pg. 140, PRPG Core Rulebook pg. 469. Aura strong conjuration CL 14th. Slot weapon quality; Price +2 bonus; Weight —. Description. A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed at a DC 14 Will save or be destroyed. A disruption weapon must be a bludgeoning ..., Legacy Content. Magical Necromancy SourceCore Rulebook pg. 585 4.0 Price 340 gp Usage etched onto a piercing or slashing melee weapon; Bulk — Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Weapons with <i>wounding</i> runes are said to ..., An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. Extending Item 9 Source Secrets of Magic pg. 184 1.1 Price 700 gp Extending (Greater) Item 13 …, Class Features. You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names. * The magnum opus class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.