Eu4 trade steering

Make sure you have the Trade Company investment that gives +50 trade steering in Ragusa. Also, if you set up a bunch of OPM vassals/trade league members in Venice, you will benefit from all of their merchants steering trade to Venice. ... RP is fine, but EU4 trade network is hardcoded, so the game really wants you to take both Genoa and Venice ...

Eu4 trade steering. Trade steering is a modifier that increases the value which merchants pull down stream which I believe is calculated in order of tag order so the first tag applies their bonus then the next tags. If 5 merchants are pulling trade and your tag order is last then trade steering means nothing in that node. ... my best game of eu4, ever, the year is ...

How many merchants are trade steering along the way Trade steering value Lost trade value (collection/wrong direction) along the way D tends to vary from 0.5 to 3. Modifiers - a case study (Great Britain) The calculation becomes a lot more interesting when we take trade and modifiers into account.

Steer Trade: The defeated country is forced to steer all their trade power towards your Trade Capital instead of transferring it or collecting elsewhere. I would probably choose …So your trade companies in Madagascar are great for increasing ivory production in the rest of the Zanzibar node. This scales with institutions, and by late game it is quite easy to have 150% goods produced in the TC regions, equivalent to having 30 coal mines. Plus, assuming you are steering trade from India through Zanzibar, half all the ...Transfer Trade Power: Half of the defeated trade power in every node where they are present now belong to you. Steer Trade: The defeated country is forced to steer all their trade power towards your Trade Capital instead of transferring it or collecting elsewhere. I would probably choose Steer Trade if I were you.There is a trade steering benefit, but in practice for countries that are not stacking trade steering modifier, this effect is extremely small and generally closer to 2% in generous situations. ... Thanks for the number crunching! I have to admit that I'm not that keen on doing the numbers regarding trade in EU4 due to its many variables, so my ...Very short summary of the things: Trade steering: Increases the trade power used to steer trade when you do just that with a merchant, also increases the amount of extra trade value that is generated in this steering a bit (base +7% with one merchant steering in a direction, multiplied with trade steering modifiers) Trade efficiency: Extra ...Consider each node like a company where your trade power divided on the total trade power of all the nations in that node equals your shares in that company. The more shares you have the bigger portion of the value will you be able to influence. Collecting from trade = Transforming trade value into actual money.

Another blanket strategy on how to kick start your ecommy is to spam manufatories and workshops. How it works is to build manufactories in every good trade good province regardless of dev. Then when admin 11 or mill 11, take out the 5 cheap loans using the estates and combine it with the mission that gives -10% build cost and -10% build time ...The reason that Trade Cities are good is because of the way trade leagues work, which a lot of people misunderstand. When a nation joins a trade league, its light ships gets 20% additional trade value, it loses a dip slot, and it gains double bonus to goods produced that trade republics give. So a quick explanation:Every 10 ducats you rake in from your colonies, Spain takes like 8, if you just accept your lot in terms of trade power. On the other hand, build a light ship fleet, and you can easily get at least >50% of the trade power. If you're doing a world conquest, light ships are probably not very important.Users share their understanding and experience of Trade Steering, a mechanic that affects the value and direction of trade in Europa Universalis 4. Learn how Trade Steering works, how to use it effectively, and what are the limitations and alternatives.354K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…You could Start as Holland, Form Netherlands, conquer Brandenburg+Prussia, Culture convert and form Prussia. You know have amazing trade income from your holdings in the English Channel, and you maintain the Dutch Republic government type which is OP as hell. I think this strategy still works. 3.

2. In the Trade map mode, go to your capital (hotkey: “Home”). The trade node that it belongs to is your main source of trade income. Click to Open Its Trade Node UI. 3. Click on a trade node’s icon (the bigger one with the numbers) to open its UI. The top of it will show its connected trade nodes.To end this little parable: The problem is not with the steering mechanic. The problem is that you are dealing with an extremely crowded trade map. EU4 is not a trade simulation. It is primarily a game focused on War. Thus to get optimal results (steering trade to an end point and cashing in on it) you need to remove the competition.Sep 14, 2021 ... EU4 Norway is a very ... 150 Trade Steering Is Brutally BROKEN !! EU4 ... EU4 Playing Tall Guide I Eu4 Development Stacking & Building Meta.The distribution is solely determined by the power and steering ability of the nations with merchants in the node steering trade so basically it gets split proportionally. So, for example, if GB and Denmark are the only nations steering and they are doing so along different paths with a 70/30 distribution then any power not used for cases 1 and ...

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Trade efficiency is the better choice, in pretty much all situations (and definitely overall). Trade efficiency is a simple modifier on how much money you collect from trade. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be - though that only really happens ...Dominating Sevilla by protecting trade with light ships. You'll be wanting to use merchants to push all your colonial trade into the Sevilla node (collecting in the new world as opposed to your capital has serious penalties). Portugal, your major colonial rival, will also be pushing trade to Sevilla (where their capital is), so you shouldn't ...Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...Dont worry and yes. You transfer trade with one of your merchants. Trade in Eu4 only travels one way, meaning you can't transfer trade from genoa back to alexandria, but you can transfer trade from say, aden upstream.. The way trade power works in EU4 is funny, in the sense that you get tradepower in nodes downstream from the one you dominate, …If you’ve noticed your steering wheel feeling loose or experiencing excessive play, it’s important to address the issue promptly. A loose steering wheel can compromise your vehicle...You could Start as Holland, Form Netherlands, conquer Brandenburg+Prussia, Culture convert and form Prussia. You know have amazing trade income from your holdings in the English Channel, and you maintain the Dutch Republic government type which is OP as hell. I think this strategy still works. 3.

Steering: 10 (trade value) * 0.76 (trade steering from navy tradition 40 applied to trade power, 98/128*100) * 1.07 (merchant bonus 5% * trade steering from navy tradition 40) = 8.19 steered to node B from node A. Then with the same formula we get 14.79 steered to C node.Trade flows towards the bottom, and the focus was on creating a clear path without a lot of criscrossing, a goal that was achieved surprisingly well given my initial expectations. I colour-coded by region (red = start/end of trade flow) but I did not have as a goal to represent geographic accuracy when placing the nodes, only visualizing the ...Victrixy May 24, 2018 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering trade value to the trade node that you desired. And no, 6 light ships /= 6 times profit. When you put light ships on protect trade mission, they add trade power to the trade node ...I see that the trade goes from the Moluccas to Malaca in western Indonesia. I can steer trade so all trade flows to South-Africa (colonised) and from there to Ivory Coast. This trade bastion is owned mostly by Spain and Portugal, steering all trade to the Mediterranean Sea. However I can send ships so all ducats flow directly to the English Canal.Where 0 is the home node, 2 the colonies, and 1 an intermediate node, and these values are after trade ships have been used and with the trade steering bonus of 30% added. If you used 2 merchants to steer from 2 and 1 you would end up with 0.8(0.7 * 60 + 30) = 57.6 + a few % boost from steering.To end this little parable: The problem is not with the steering mechanic. The problem is that you are dealing with an extremely crowded trade map. EU4 is not a trade simulation. It is primarily a game focused on War. Thus to get optimal results (steering trade to an end point and cashing in on it) you need to remove the competition.A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including …and you also gain +2.5% trade steering for each trade city (+2.5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant is first (determined by nation ID or if your nation is the only one steering trade) then your merchant will increase outgoing trade value by 5% but if you have +100 ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Inconsistent trade steering tooltip I was looking into the trade steering tooltip to check the values and realized that in some nodes the information is simply not shown for some ...

Trade and Colonization fall into that category. Researching Diplomatic Tech unlocks better ships, more advanced trade buidings and extends your colonial range. Diplomatic Ideas are the only way to get …

When it comes to purchasing used skid steers, finding a reliable seller is crucial. A reliable seller will not only offer quality equipment but also provide excellent customer serv...Trade steering is a modifier that increases the value which merchants pull down stream which I believe is calculated in order of tag order so the first tag applies their bonus then the next tags. If 5 merchants are pulling trade and your tag order is last then trade steering means nothing in that node. ... my best game of eu4, ever, the year is ...The trade efficiency isn't as good as it seems because it isn't actually a 15% boost to your trade income. All nations can get to 50% trade efficiency basically for free by midgame -10% from tech 16, 20 for being ahead of time, 20 from Burghers. Add in an extra 10 for a merchant collecting in home node.In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%.Steering trade is important when you have a long reach, the more nodes your transfer to your home node, the more bonus you get (I think 10% per node steered to the node). That's why you make buckets of ducats when you reach indonesia and steer all the sweet sweet spice trade home.After global trade disable option to create your own end node so as trade will fixate pernamently with flows, from now on, game now enable you to create 1 of 3 different trading post in a strait. +10% trade steering / +10% trade power / +1 merchant.The North Sea node will always suck a huge portion of trade out of the White Sea node unless you conquer Norway and half of the British Isles. You would benefit more from conquering provinces in the Baltic Sea node to improve trade power in Novgorod, and from conquering provinces in nodes like Kiev and Samarkand that you can use to bring more ...No. For income they aren't amazing, though I try to place at least one in as many trade zones as possible for the buildings that add land force limit. The trade company investments give you way more money, territorial cores are capped at 50 autonomy, and territories at 90, meaning they are worthless economically.Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.

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Billbabble's 8 point plan for large income. 1. Get as large an empire as possible. Make sure to conquer long chains of trade nodes, and make sure to conquer the whole node. Otherwise your trade will be intercepted. Consider switching to a religion with a trade bonus, this is obviously best done early on.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... However, I am not interested in developing these provinces and figured I could use them to secure stronger trade steering in the northern sea node instead. Figuring England will later ...Rounding errors will cause them to keep 0.1 trade power in Lübeck. Whether this 0.1 trade power is enough to drag forward 20% of the node's value is dependant on various factors such as Dutch trade steering capability, other countries possessing trade power in Lübeck, and much more.Portugal will get 70% of that trade, and you will get 30%. Sure, you made the pie bigger, but Portugal still got the most of it. So to be clear, you send income, not trade power downstream to where you collect. That's why steering at the key trade nodes is what matters the most (like Goa, Aden, Ivory Coast).A good overall source for trade information is reman’s paradox’s video on trade specifically. Besides that I can explain a few modifiers: Global trade power: modifies all your trade power, giving you more control of the trade in all nodes you have power. Trade steering: modifier that affect’s how much of the outgoing trade goes in the ...Trade power in node: Denmark 395 - Lubek 303 - and myself Burgundy 259 + minors I asked everyone for their trade power (30% warscore), except for Lubek itself which had no option to take his trade power, only from the people feeding it to him, so I went with steering. I ended up increasing steered trade from 4.64 ducats to 18.38 ducatsGetting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through.Doesn't look too bad at the moment TBH, Alexandria is difficult because people can quite easily protect trade there and start to take away your earnings. You could try collecting from Basra instead, depends on what percentage of the provinces you own there. Steer all the trade from the gulf back into Basra instead of Alexandria and move your ...With the Iberian provinces I took from Aragon plus Provence (my vassal) and 40 light ships I can have 20% trade power in Genoa when collecting, more if steering. Collecting there yields me 7.98 ducats a month, more than Genoa who has more trade power (I suppose I have more trade efficiency). ….

Trade steering only does anything once you've consolidated multiple consecutive nodes and by that point your economy is beginning to snowball which makes it pretty winmore. Not to mention that it's only like +1.66% trade value per transfer which is really small.Protecting Trade Fleets and Leaders. bman1234. Dec 11, 2013. Jump to latest Follow Reply. Is there any financial benefit to recruiting and maintaining a leader (admiral or explorer) for light ship fleets assigned to protecting trade?Military alliances and tactics: Secure France and England as allies for independence. Use diplomatic insult against Burgundy for strategic timing in conflicts.; Trade and economic growth. Trade capital and node control: Place your trade capital in the English Channel and focus on controlling strategic nodes like Genoa or Venice for maximum profit. Upgrade centers of trade and build stock ...So if there's a merchant in a trade node steering trade, that trade node gets a small boost. For instance, if 100 units of trade leave Sevilla and then I add a merchant steering trade there, that'll get boosted to 102 or so when it hits Genoa. The first merchant boosts it the most, and only the first five merchants boost it at all.start as england. wait till the 1st of december so that all values are recalculated. look at your trade power in Lübeck and remember the value. now send your light ships to protect trade in the english channel. wait till the 1st of Januar. look at your trade power in Lübeck again and see how much it changed.Go to eu4 r/eu4 • by [deleted] Trade steering . So I am playing as Portugal and I have sizable amounts of trade power in coromandel, zanzibar and malaca (and trade nodes upstream from those). Is it best to steer trade directly into the cape of good hope node from these 3 nodes, or to steer the trade through every node (scs -> malaca -> bengal ...Build a Workshop or Counting house building in targeted province. Gain 10 Burghers Loyalty. If crown land share is less than 15% and Burghers land share is more than 10% : take_estate_land_share_small = { estate = estate_burghers } Else, province gains 1 base production. Build a University in X. Is a Republic.EU4 Trade 101 Raw. gistfile1.txt ... For any node that has a merchant steering trade at it, only the countries that have merchants there can change : the direction of trade value. The amount leaving the node is determined by all nations, but the relative percentages of the :Go to eu4 r/eu4 • by [deleted] Trade steering . So I am playing as Portugal and I have sizable amounts of trade power in coromandel, zanzibar and malaca (and trade nodes upstream from those). Is it best to steer trade directly into the cape of good hope node from these 3 nodes, or to steer the trade through every node (scs -> malaca -> bengal ... Eu4 trade steering, #eu4 #europauniversalis4 TOP 5 Best Steering Trade Nodes you need to CONTROL in Europa Universalis 4Trade in Europa Universalis 4 is the source of great weal..., First of all, let's understand what is Trade Steering? There are exactly 2 things you can do with Trade Value in a node, Collect or Transfer to another location. ... Honestly, Trade in EU4 has always been convoluted and difficult to understand, and it's the mechanic that's been least changed by DLC (despite being quite core to the game). ..., Collecting: Divvy up Trade value remaining in the node to nations collecting based on their share of power among nations collecting. (Note: this is always strictly >= total %TP). Modify this value by trade efficiency to determine income. 2b. Steering. Split outgoing trade between outgoing routes according to % of TP among nations steering., Common problems with outboard boat steering include steering that becomes stiff suddenly, steering that locks up completely, and steering that turns in one direction easily, but do..., Number of incoming trade routes divided by total number of trade routes. . This would give an index of how good each node is for amassing trade value. end node = 1. zanzibar = 0.8. Constantinople = 0.75. carribean = 0.71. coromandel = 0.4. shitty nodes like lhasa = 0., What is mercantilism eu4? It increases the trade power in your provinces. At 100% mercantilism it triples the trade power of a province. if a province has 5 trade power it will instead have 15 at max mercantilism. The percentage thing you see in trade nodes is based on trade power and your trade power relative to other people's in that node., The trade that is not collected or steered in a trade node is divided between trade paths based on the relative trade power of trade steering nations on that node. for example; % trade power in Haleppo modes are; ottoman : 20% steering to istanbul memlük: 30% steeeing to alexandria syria: 40% collecting venice 10% doing nothing. …, Europa Universalis IV. Help: colonial nations and trade steering + Paradox bashing. Thread starter nakaka; Start date Feb 17, 2014; Jump to latest Follow Reply Menu We have updated our ... How to use trade steering to control world's trade with limited number of merchants? 3. As far as i love the game and congratulate its creators, I'm totally ..., Another blanket strategy on how to kick start your ecommy is to spam manufatories and workshops. How it works is to build manufactories in every good trade good province regardless of dev. Then when admin 11 or mill 11, take out the 5 cheap loans using the estates and combine it with the mission that gives -10% build cost and -10% build time ..., First of all, let's understand what is Trade Steering? There are exactly 2 things you can do with Trade Value in a node, Collect or Transfer to another location. ... Honestly, Trade in EU4 has always been convoluted and difficult to understand, and it's the mechanic that's been least changed by DLC (despite being quite core to the game). ..., An EU4 Trade Guide explaining how Trade works in Europa universalis 4. Trade in Europa Universalis 4 is a mix of eu4 trade value eu4 trade power all put in y..., cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own., So your trade companies in Madagascar are great for increasing ivory production in the rest of the Zanzibar node. This scales with institutions, and by late game it is quite easy to have 150% goods produced in the TC regions, equivalent to having 30 coal mines. Plus, assuming you are steering trade from India through Zanzibar, half all the ..., The circle is possibly problematic even if you removed the trade steering boost to value, because the trade will hit each node many times before the value is small enough it can't go further (i.e. if the game tracks down to .01 ducats, then once the value is down to .01 ducats presumably the majority power collecting in the node would collect ..., But it is probably easier to fulfill the mission by getting more trade power for your privateers. For example by: * sending more light ships to privateer. * adding a flagship to the privateering fleet with the "Spare Jolly Roger" modification (+25% privateering efficiency) * adding a flagship to the privateering fleet with the "Trade Route Map ..., Hopefully 2/5. The quick answer is in the first 70 seconds, past that you get a more in depth explanation. A continuation of a mini guide series where I answ..., A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... For every merchant steering trade out a node the value gets multiplied by 1.05, unless you have a bonus to trade steering, then more., In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%., Steer Trade: The defeated country is forced to steer all their trade power towards your Trade Capital instead of transferring it or collecting elsewhere. I would probably choose …, R5: A complete schematic diagram of all trade routes and nodes currently in EU4, as of v1.31, made in the style of a subway. This means that geographic accuracy has been sacrificed to show how trade nodes are connected, as simply as possible. The new 1.31 update enhances the Siam trade node. Previously one of the worst trade nodes in the game ..., NEW YORK, May 13, 2022 /PRNewswire/ -- Cohen & Steers, Inc. (NYSE: CNS) announced today pending changes to its Global Realty Majors Portfolio Inde... NEW YORK, May 13, 2022 /PRNews..., and you also gain +2.5% trade steering for each trade city (+2.5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant is first (determined by nation ID or if your nation is the only one steering trade) then your merchant will increase outgoing trade value by 5% but if you have +100 ..., I can answer 1,2 and 4, but am unsure about 3. 1) Money kept in the node is based on the relative trade power of all countries who have that node as their main trade node compared to all countries trying to steer the money elsewhere. You can decrease the money leaving your trade node by increasing your trade power., Remember that trade steering has a snowball effect. One player steering trade out node grants a 20% boost to the value leaving the node (1$ leaving the node turns into 1.2$ arriving at the downstream node). This benefit is accumulates with each player steering trade out of a node for a benefit of up to 46%., The first 5 merchants in a node steering trade towards another (same) node, get a bonus to the trade value going in that direction. The first merchant adds 5%, the second 2.5%, the third 1.6%, the fourth 1.2% and the fifth 1%, for a total of 11.3%. But those values are then multiplied with the trade steering modifier., A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Trade efficiency multiplies the income you collect, trade steering multiplies the income you transfer (or rather, it multiplies the base increase to the transferred amount that's given by a merchant)., Trade Efficiency or Trade Steering might be better if you mostly take CoTs. Trade Steering if you create long chains or Trade Efficiency if you don't. Reply reply ... More posts you may like r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ..., This upstream transfer cannot benefit from trade steering by a merchant, and will only be at 20% effectiveness, meaning you are only exerting 20 trade power upstream. For this reason rule of thumb is to move your trade capital as far downstream as possible if you have similar control in both nodes. Upstream trade is very weak and not worth much., Users share their understanding and experience of Trade Steering, a mechanic that affects the value and direction of trade in Europa Universalis 4. Learn how Trade Steering works, how to use it effectively, and what are the limitations and alternatives., R5: This map shows you the maximum number of trade steering actions you can make starting from a particular trade node. To navigate from a particular node, you just track to which direction a counter decreases by one. The base map is taken from Wiki. You can create a similar map by using a very simple algorithm. First, mark end-nodes as zero., vvvasiMay 8, 2024. TBD. Europa Universalis IV: Winds of Change is now available! vvvasiMay 8, 2024. From the waterways of Tenochtitlan to the canals of Venice, from the Holy Roman Empire to the... EU4: 1.37.1 Patch is now LIVE! Checksum [c051] - Not For Problem Reports! vvvasiMay 8, 2024., In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%., The concepts are very simple, but can be confusing at first because it's hard to see the way trade works and interconnects at the beginning of the game. Watch a youtube vid or two about managing trade and maybe read some of the trade pages on the EU4 wiki. If you have specific questions, feel free to post to the reddit. We generally like to help.