Heightening spells pathfinder 2e

Heightening Spells When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels. Cantrips Some of your spells are cantrips.

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This is called heightening the spell. A prepared spellcaster can heighten a spell by preparing it in a higher-rank slot than its normal spell rank, while a spontaneous spellcaster can heighten a spell by casting it using a higher-rank spell slot, so long as they know the spell at that rank (see Heightened Spontaneous Spells below).

DELAWARE IVY VIP PATHFINDER MODERATELY CONSERVATIVE II- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksSomething important to note is buffs rarely lose value over time. The same +1 early on will still be impactful in the late game. Damage, on the other hand, scales directly with spell level, and thus, requires updated spells to get an impactful feel, as heightening lower level spells tend to not be quite as good.Animal form has three heightening effects: Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. …2nd-level spells, general feat, signature spells, skill increase: 4: Oracle feat, skill feat: 5: ... Heightening Spells When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower …Advice. Recent errata states: Class Chapter (all spellcasting classes): Change the definition of cantrips to say "A cantrip is automatically heightened to half your level rounded up, which equals the highest-level of <Classname> spell slot you have." filling in the appropriate class name. This removes the ambiguities around the cantrip level of ...

Heightening Spells When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they …Heighten Spell (Metamagic) You can cast spells as if they were a higher level. Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving ...Correct. "Heightened (+x)" can be applied as often as your highest spell levels allow. "Heighten (4th)" like on the 2nd level spell Invisibility would be an example of a spell that gets a spefic extra effect when heightened to 4th level, buit no additional effect for being heightened to 6th level.No arcane spell failure, somatic can be cast with weapons in hand, level scaling spells are only relevant for heightening, and concentration checks are needed for being in melee. The type of character who augments their stealthy abilities by going invisible, making illusions, changing their face, mind erasing, that sort of thing.Casting Higher Level Spells from a Wand. Official PF2 Rules. I was just researching some possible new equipment for my level 9 Ranger with Druid Dedication and wound up looking at Wands for a way to provide a little more combat healing to my party. Initially I was looking at getting a Wand with Heal at 3rd level, since that's the highest Spell ...No arcane spell failure, somatic can be cast with weapons in hand, level scaling spells are only relevant for heightening, and concentration checks are needed for being in melee. The type of character who augments their stealthy abilities by going invisible, making illusions, changing their face, mind erasing, that sort of thing.The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says "Heightened (+1) The damage increases by 2d6.". Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level ...Arcane Spellcasting: The Wizard uses the Arcane spell list, and they are prepared spellcasters so you need to prepare a spell in each of your spell slots during your Daily Preparations.. Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e.Important spells like Mage Armor scale with spell level, allowing them to stay relevant long after you learned them.

The full rules for disrupting actions appear on page 415. The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking hours to cast and producing a long-term impact. Casting a spell requires the caster to make gestures and utter incantations, so being unable to speak prevents ...SourceCore Rulebook pg. 462 4.0 Various abilities and conditions, such as an Attack of Opportunity, can disrupt an action. When an action is disrupted, you still use the actions or reactions you committed and you still expend any costs, but the action’s effects don’t occur. In the case of an activity, you usually lose all actions spent for ...Sorcerors and Heightening Spells. So heightened spell says this: When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell’s level to match the spell slot.A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Light theme from beyond the crypt.Jun 5, 2021 · Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale with spell level, allowing them to stay relevant long after you learned them. Since druids don’t use a Spell Repertoire, you can prepare a spell at any level that you can cast. Cantrips: Fantastic every time, on any character, in any amount ...Sorcerers need to re-learn a spell as a heightened version in order to cast it as a heightened spell. Spontaneous Heighten isn't spontaneous at all. They need to be prepared at the beginning of the day. If casters are already limited by spells per day, why even bother having a limit on heightened spells?

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Oct 12, 2022 · Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale them. Since Psychics use a Spell Repertoire, you need to learn spells at multiple levels to highten them in most cases, though Signature Spells are an exception. Cantrips: Fantastic every time, on any character, in any amount. Psychics learn 6 ...Description. This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. Alternatively, you can affect as many as 50 arrows, bolts, or bullets.Traditions arcane, divine, occult. Cast 10 minutes ( material, somatic, verbal) Range 500 feet; Targets 1 specific object or type of object. Duration sustained. You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").SourceCore Rulebook pg. 299 4.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it's generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring ...

Traditions arcane, divine, occult. Cast [two-actions] somatic, verbal. Area 30-foot line. Saving Throw Fortitude. Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected.The range, damage and heightening are truly terrible, but it does do persistent damage even on a success. If you really need a way to do 1 persistent damage this will do that, can't think why you'd need it though. Reply ... r/Pathfinder_RPG • 2E Daily Spell Discussion: Ignite Fireworks - Nov 09, 2021 ...For example, fireball is a 3rd level spell that does 6d6 damage. The heightening is +1: 2d6. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. Some heightening is +2, like magic missile. 1st level MM shoots 1 dart per action.The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an container), the spell fails. Heightened (3rd) The spell's range increases to 500 feet. Heightened (5th) As 3rd level, and the object's maximum ...Divine spells dealing fire damage are quite rare, and this is unlikely to completely eliminate the damage even on a successfull save. Best used on enemy spells. Undeath's Blessing (rank 1 focus , Sorcerer): The target of this spell is healed by Harm, which is even better than being undamaged by it, but it is unlikely only one of your allies ...2. You could learn the spell at a higher level, but no, you cannot heighten a non-signature spell. For example, you could learn fireball at 6th level to cast it as a 6th level spell, but you could not cast it at any lower or higher level. Two simple questions: Is there any way to get finesse on a staff or bo staff, whether by a character option ...Here, we have 2 iconic control spells: Fear and Slow. Both start off as single target, but gain an AOE effect as they Heighten. Fear gets 5 targets at 3rd, and Slow gets 10 targets at 6th. I understand that they don't scale as linearly as damage spells, but my problem is just how...Sudden the Heightening is.AMERICAN FUNDS AMERICAN HIGH-INCOME TRUST® CLASS R-2E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksStaves. SourceCore Rulebook pg. 592 4.0 A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in ...

At level 1, one action = 1 magic missle = 1d4+1. You can choose to spend one, two, or three actions, with each action representing a missle you shoot. So spending two actions when you cast this spell = two missles = (1d4+1)*2. And spending three actions when you cast this spell = three missles = (1d4+1)*3. Next is understanding heightened.

For spells that do variable damage, I use macros and sometimes even custom attributes in the last tab of the character journal then stick them in my macro bar. Roll20's Pathfinder 2e support (or lack thereof) is really what kicked me off to finding a new VTT solution. It's lacking in pretty much every possible way.The maximum number of points in your pool is equal to the number of focus spells you know or 3, whichever is lower. This counts only spells that require Focus Points to cast. For example, a bard's composition cantrips don't count toward the size of the pool.You replenish all the Focus Points in your pool during your daily preparations. You can ...Focus, prepared, and sponaneous. Generally, all spells are either "spells" (cast by spending a resource) or "cantrips" (cast for free). All spells also take one or more actions (which you should be familiar with) and have a level (up to a max of half your level rounded up) which determines their power.Legacy Content. Cantrip Electricity Evocation SourceCore Rulebook pg. 335 4.0 Traditions, MysteryCast, Range 30 feet; Targets 1 or 2 creatures Saving Throw Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4.Just to be clear I want to make sure I understand. Example > 9th lvl wizard with 18 int (+4). He casts electric Arc This is 1d4+4 but its auto heightened to 1/2 the wizard level or 4d4+4. Is this correct? Next in the actions tab under spell damage i added 1d4 and next is the multiplier either CL or odd or even. None of these seem to adjust the number of dice of damage.Your grammar here is hard to parse, but yes, Wild Shape is different than the various polymorph spells. Wild Shape gives you access to the forms from those spells, with an auto-heightening 'slot' (or rather focus point) to cast them. I'm going to detail the basic 'structure' of a wild shape druid as they level up.Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. Heightened (3rd) You can target up to five creatures. You plant fear in the target; it must attempt a Will save.

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Spell List elemental. Cast [two-actions] somatic, verbal. Duration 1 hour. You grant yourself supernatural sight in areas of darkness. You gain darkvision. Heightened (3rd) The spell's range is touch and it targets 1 willing creature. Heightened (5th) The spell's range is touch and it targets 1 willing creature.Today starts the National Spelling Bee, and MONEY staffers took a stab at spelling some of the words we write every day. By clicking "TRY IT", I agree to receive newsletters and pr...A level 8 monk would cast Ki Blast as a level 4 spell (4 is half of 8). Since Ki Blast starts at level 3, it would deal an extra 1d6 damage for a single action. In other words, you start heightening at teh level the spell starts at. A level 5 spell heightened to 6 only does the heightening one time. Also, remember its not possible to do 3 focus ...Critical Success The target is unaffected. Success The target is blinded until its next turn begins. Failure The target is blinded for 1 minute. Critical Failure The target is blinded permanently. You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.Dec 16, 2022 · It's Not Automatically Heightened. Each Muse grants you one spell known in your repertoire, but there's no mention that you get it at every spell level. As such you would only know the spell as its base form, as a 1st-level spell. You could choose to learn this spell at higher levels as you level up naturally, or you could designate the spell ...A tabletop role-playing game community for everything related to Pathfinder Second Edition. Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.gg ... Does this mean that every spell level its damage increases by X? Or does that just mean that's as damaging as it will ever be if you can cast spells above level 1 because it ...Yes, you can totally use Flurry of Blows while Polymorphed, as long as your battleform has any kind of Unarmed Strike. Welsmon. • 4 yr. ago. Polymorph states that the stats can only be modified by status and circumstance bonusses. Handwraps give a item bonus, so their +X to attack doesn't work with polymorph spells.The listed effect applies for every increment of ranks by which the spell is heightened above its lowest spell rank, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases by 2d6.”. Because fireball deals 6d6 fire damage at 3rd rank, a 4th-rank fireball would deal 8d6 fire damage, a 5th-rank ...Casters would feel like they did in pf1e, broken at later lvls. Blasting spells like burning hands could stay relevant, so there'd be no need to only use high slots for blast, and incap spells would never lose potency so casters could do the ol' save or suck shuffle like they did in the dark ages. 4. Meamsosmart. ….

Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many important spells scale with spell level, allowing them to stay relevant long after you first learned them. Since the Magus doesn’t use a Spell Repertoire, you only need to learn a spell once, then you can prepare it at any level that you can cast.I just finished these spell effects for Pathfinder 2nd Edition for Classic. The "Core Rulebook" spells and the "Lost Omens World Guide" spells and the "Age of Ashes - AP3" spells are coded and ready to drag and drop onto your PC/NPC sheet, have all spells from 1st-10th level and have all heightened spells done as well...that part was tedious as all hell.Focus. Source Core Rulebook pg. 303 4.0. A focus is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand. As part of Casting the Spell, you retrieve the focus (if necessary ...When the duration ends, the creature is sleeping normally instead of automatically waking up. Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check ...Unlike in 5e D&D, Pathfinder 2e cantrips are *not* 0-level spells. They are always cast at (the exact text is "automatically heightened to") a level equal to half your level rounded up. ... Note that this "automatic heightening" only applies to cantrips. Spells that use slots have their own rules for heightening depending on whether you're a ...Heightened spells 2e. 2E. I kinda need a general opinion about this. They confimed that in the playtest, a spellcaster need to learn all versions of a spell if he wants to have them all ready. This is particularly expensive for spontaneous spellcasters. While a Wizard need only to write the same spell just with a different number on it on his ...Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases …Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself. Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are Casting a Spell. If the next action you use is to Cast a Spell, attempt a Stealth check against one or more ...12. From the Core Rulebook, pg 299, Heightened Spells: Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. Heightening spells pathfinder 2e, Arcane Reservoir. As an arcanist you possess a reservoir of arcane power that you can draw on to empower your spells or cast your arcane exploits. Your arcane exploits are a type of focus spell and it. costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point., Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale with spell level, remaining effective long past their base spell level. Since oracles use a Spell Repertoire, you need to learn spells at multiple levels to heighten them in most cases, though Signature Spells are an exception., Heightened (+2) The damage increases by 3d8. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast ..., SourceCore Rulebook pg. 299 4.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring ..., Legacy Content. Source Core Rulebook pg. 637 4.0. A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it ..., Determine the spell attack roll with the following formula. Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties. If you have the ability to cast spells, you'll have a proficiency rank for your spell attack rolls, so you'll always add a proficiency bonus., Just basic, reliable offense and defense. You can pick up cantrip expansion, if you feel like a non-amped second serving. Warp step is good when it comes online. If you are a wizard tho, your occult accuracy will not scale as well as a psychic for attacks - unless you pair it with true strike., It's Not Automatically Heightened. Each Muse grants you one spell known in your repertoire, but there's no mention that you get it at every spell level. As such you would only know the spell as its base form, as a 1st-level spell. You could choose to learn this spell at higher levels as you level up naturally, or you could designate the spell ..., So a normal 3rd level paralyze would be difficult to inflict on a CR 7 creature, but if you heighten to the paralyze spell to fourth level, it would be more effective, as now double the spell level is 8. All spells with incapacitation traits are like this. Same thing goes for spells that require counteract checks like dispel magic., Basically I want this spell to scale like Ki Strike, gaining a d6 every 4 ranks. It is instead scaling 1d6 every rank. I'm not sure how to format it to do otherwise. There's no field or entry anywhere that seems to control this., Pest Form lets them turn into tiny animals like cats, rats, and things. Animal Form lets them turn into bears, wolves, lions and stuff. Aerial Form let's them turn into a flying animal like a bird or bat. All these spells are prepared and cast using their spell slots. Then there's the Focus Spell called Wild Shape., SourceCore Rulebook pg. 299 4.0 If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. You can add a spell to your spell repertoire at more than a single level so that you have more options when casting it. For example, if you added fireball to your repertoire as a ..., Any creature that hears the sound can attempt to disbelieve your illusion. Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to ..., While the spell is in effect, you can use the reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the spell. Heightening the spell increases the shield's Hardness., Casting Higher Level Spells from a Wand. Official PF2 Rules. I was just researching some possible new equipment for my level 9 Ranger with Druid Dedication and wound up looking at Wands for a way to provide a little more combat healing to my party. Initially I was looking at getting a Wand with Heal at 3rd level, since that's the highest Spell ..., From a quick scan besides animal form at 3rd level (heighten 2nd, when your character gains access to 2nd level spell slots) it appears many of the wild shapes feats are available after you could already assume that form with a druid spell making wild order "slower" than regular druid spell forms. Insect Shape level 6 feat, level 3 spell ..., The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check. Success If the creature could see you, you're now hidden from it instead ..., This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels." Summoners then also gain the feature "Unlimited Signature Spells" at 3rd level: "All of your spells are signature spells. That means that if you know a spell, you can heighten it freely ..., Deities Eritrice, Gruhastha, Thoth, Winlas. Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. Duration 1 hour. The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion)., This prevents it from casting spells that include verbal components. Heightened (4th) The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the ..., Linguist and Because Internet author Gretchen McCulloch asked her Twitter followers to share the words that they can’t actually spell without relying on spellcheck. The answers she..., From outside, it appears as a globe of pure darkness. So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. An enemy spellcaster will have to heighten their Darkness spell to 5th level or higher to actually affect the area around you. I believe that is entirely for the purposes of ..., Also 5e nerfed a lot of utility spells, like the duration of Charm spells, etc. Charm is 1 hour in Pathfinder 2 and Charm Person is 1 hour in 5th edition. More relevant: Suggestion is a 2nd level spell in 5e and a 4th level spell in Pathfinder 2. This is actually an excellent example of how spells are weaker in PF2 compared to 5e., This means that, against level-appropriate effects, you are spending one of your higher spell slots (or similarly powerful resources) for the attempt to overcome a negative effect, requiring you to roll in the range of 8-12 to get a Success. That means, without modification, you can expect to fail at least 1/3 to 1/2 the time., Heightened (+1) means "per heightening". So if I cast it over 2 turns at level 4, how many total d4 am I rolling. 24d4. The spell does 4d4 at Level 2, 8d4 at level 3 and 12d4 at level 4, with the 2 turn casting effectively doubling the amount of dice you roll. Yes, that's a ton of dice, it's been slatted for errata., Innate Spells. SourceGamemastery Guide pg. 66Unlike prepared and spontaneous spells, innate spells can be of higher level than half the creature’s level rounded up, and you can choose how often they’re used—they can even be used at will or be constant effects. The most notable innate spells tend to be top-level ones that make a big impact ..., Edit: it seems like spells can only be cast at the level they are listed at on the staff and cannot be heightened even if you have access to higher level spells and thus more staff points. Neat trick though for gishes is that the spells cast from the staff still would trigger your bespell weapon free actions. So get your hands on a basic staff ..., Heightening Spells When you get spell slots of 2nd-rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. Cantrips Some of your spells are cantrips., At first level, summoners have the feature "Heightening Spells": "When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell’s level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.", The heightening entries of spells refer to the spell level, not your character level. So at level 9, when your focus spells are automatically heightened to level 5, you increase the damage by 1d6. This is one of the most annoying things about teaching someone new to DND and Pathfinder. Spell Level and character level are different., An iconic spell done well, and a good staple to keep around for damage spells. Great damaging spell and very party friendly, begin with the minions and end the chain with the boss for a longer chain. Sorcerer Dangerous Sorcery will give +6 damage to it at minimum. And Ranginori Clerics can prepare it., Legacy Content. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point., Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale with spell level, remaining effective long past their base spell level. Since bards use a Spell Repertoire, you need to learn spells at multiple levels to heighten them in most cases, though Signature Spells are an exception.