Magic weapons pathfinder

Magical Crafting Feat 2. You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas ...

Magic weapons pathfinder. Others count as a +1 or more bonus. So, +2 weapon is 8,000gp. +3 is 18,000gp. Upgrading a +2 to a +3 is 10,000gp. That +2 weapon could be just +2, +1 keen, +1 flaming, etc. Even a +2 and impervious, glamered, transformative, and dueling and it would still cost 10,000 more to upgrade to a +3 impervious, glamered, transformative, dueling weapon.

Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.

Additionally, any non-magical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1. Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage.Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item …Thundering. A thundering weapon creates a cacophonous roar like thunder whenever it strikes a target with a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d8 points of sonic ... A magic arrow, bolt, bullet, or shuriken that hits is destroyed. Light Generation. Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical.

There are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. You can get the weapons through quest reward, enemy loot, or purchase from NPCs. Weapons are divided between three different proficiencies: Simple Weapons, Martial Weapons and Exotic Weapons. In order to wield a weapon, the character will need to meet its proficiency. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff also functions as a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC ...It surpasses any common melee weapon available to investigators, while keeping both your hands free. Use your genius-level intellect to peck someone's eyes out: that's the Tengu way. Anadi can do the same thing with fangs, but they might need to spend an action to shapeshift first and don't get to keep free hands.Standard Racial Traits. Ability Score Modifiers: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Elves are Humanoids with the elf subtype.Shadowcraft Weapon; Shatterspike; Shatterstone Hammer; Shearing Sword; Shieldmarshal's Pistol; Shieldsplitter Lance; Shifter's Sorrow; Shockwave Blunderbuss; …

Price +1 bonus; Aura moderate transmutation; CL 7th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A seaborne weapon functions easily in watery environments. With the weapon in hand, the wielder gains a bonus on Swim checks equal to twice the weapon’s enhancement bonus.In addition, the wielder does …Ki Intensifying. Price +2 bonus; Aura strong transmutation; CL 12th; Weight —. DESCRIPTION. The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat.DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. Pathfinder: Wrath of the Righteous features 56 different types of Weapons. Weapons come in all types and shapes and their main differences are Reach, Damage, Critical Hit Damage and Proficiency. While some Magical or Unique Weapons may have unique bonuses, their basic stats are tied to their Weapon Type.Additionally, any non-magical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1. Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage.This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. Shove: Shove reach. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with ...

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The important things to look at are your alignment subtypes, and DR/Magic. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. If the Kyton had DR/Magic, then it would be able to bypass DR/Magic as well. Speaking of Eidolons; the evolution "Damage Reduction" (p63 advanced players guide) gives the ...Cruel. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. DESCRIPTION. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 ...DESCRIPTION. This special ability can only be placed on melee weapons. A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging ...Source Secrets of Magic pg. 58 1.1. Your eidolon's level is equal to yours. It begins with expert proficiency in Fortitude and Will saves and trained proficiency in Reflex saves. In addition, it is trained in unarmed attacks and unarmored defense. It …

Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.Legendary Items Magic Armor and Shields Magic Weapons Other Magic ItemsIntelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.Ki Intensifying. Price +2 bonus; Aura strong transmutation; CL 12th; Weight —. DESCRIPTION. The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat.A phase locking weapon interferes with dimensional travel. A creature damaged by a phase locking weapon is affected as though by the dimensional anchor spell for 1 round. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor; Spells dimensional anchor; Cost +2 bonus.Cruel and bewildering is a decent combo on a melee weapon. Bewildering has one of the better save DCs on a magic weapon effect, and making the enemy shaken and sickened beforehand helps further. Holy Falcata of the Stormlord: Falcata (+1 to +5) with Holy, Shocking Burst, and Thundering.It seems to me that the two possibilities, specific magic weapons and property runes, are pretty much incompatible. You can't put the runes on the weapon, and upgrading both a specific magic weapon and a normal weapon with runes whenever the next fundamental rune is available feels really inefficient. Property runes are more flexible, but there ...Crafting magic armor requires one day for each 1,000 gp value of the base price. Item Creation Feat Required: Craft Magic Arms and Armor. Skill Used in Creation: Spellcraft or Craft (armor). Creating Magic Weapons. To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools.

Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.

Legendary Items Magic Armor and Shields Magic Weapons Other Magic ItemsA disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. A disruption weapon must be a bludgeoning melee weapon. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor; Spells heal; Cost +2 bonus. Elven Leafblade. Price 40 gp; Type light exotic melee; Weight 3 lbs. Dmg (S) 1d3 Dmg (M) 1d4; Crit 18-20/x2; Damage Type P/S. Elves have traditionally eschewed the use of larger weaponry, opting instead for lighter weapons that take advantage of their wielders’ agility and poise. The elven curve blade is perhaps the best-known weapon in this ...Bows, tomahawks and war clubs were common tools and weapons used by the Apache people. The tools and weapons were made from resources found in the region, including trees and buffaloes.The Gunslinger is a Striker, plain and simple. If your favorite trick is “use gun on man”, the Gunslinger is for you. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms.DESCRIPTION. This special ability can only be placed on melee weapons. A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging ...Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings ...Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are …DESCRIPTION. This ability can be placed only on melee weapons. For the purpose of the opportune parry and riposte deed, the weapon’s enhancement bonus increases by 4 (to a maximum of +5). CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells good hope; Special creator must have the opportune parry and riposte deed.Magic Weapons. Source PRPG Core Rulebook pg. 468. A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on ...

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Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power …Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction. A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic …The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability.DESCRIPTION. This special ability can only be placed on melee weapons. A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging ... Legendary Weapon: Your enhancement bonus from weapon attunement increases by 1. If you are attuned to more than one weapon, you can increase only one weapon’s enhancement bonus in this way. The enhancement bonus on a single weapon can’t exceed +5, but you can use the excess to add magic abilities to weapons (see Magic Weapons …Elven Leafblade. Price 40 gp; Type light exotic melee; Weight 3 lbs. Dmg (S) 1d3 Dmg (M) 1d4; Crit 18-20/x2; Damage Type P/S. Elves have traditionally eschewed the use of larger weaponry, opting instead for lighter weapons that take advantage of their wielders’ agility and poise. The elven curve blade is perhaps the best-known weapon in this ...3rd Party Magic Weapons. Contents [ show] A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls ...Magic Weapon is a Transmutation Spell in Pathfinder: Wrath of the Righteous . Magic Weapon is a level 1 Spell from the Transmutation school. Other school categories include Abjuration Spells , Conjuration Spells , Illusion Spells , Divination Spells , Enchantment Spells , Evocation Spells , Transmutation Spells and Necromancy Spells. ….

Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. A magic weapon must have at least a +1 enhancement bonus to have any …The "PFRPG Magic Items" module has some entries (e.g. Magic Weapon +1, Flaming Weapon) that you can drag/drop to a copy of a weapon. So, create a copy of a weapon (e.g. Longsword), then drag/drop the "Weapon +1" item to it. Unfortunately, it doesn't look like you can then drag flaming weapon (for example) to it.Introduction On the Forms of Magic Weapons A piece of advice the Dungeon Master’s Guide gives, but that ... 1 Pathfinder’s Tomahawk common resonates with sound when swung. You gain a +1 2 Woodsman’s Hatchet uncommon bonus to attack and damage rolls made with thisIf its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. Specific Magic Weapons Blackaxe, Retribution AxeMagic items are valuable, and most major cities have at least one or two purveyors of magic items, from a simple potion merchant to a weapon smith that specializes in …DESCRIPTION. This special ability can only be placed on ranged weapons or ammunition. Each time a ranged weapon or ammunition with this ability hits a creature, its magic designates the target. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round.The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability.Magic Weapon - Spells - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All … Magic weapons pathfinder, 3. Bracer of Flying Daggers. Wondrous item, rare (requires attunement) Not every rogue enjoys hurling daggers from the shadows, but if you do, then the bracer of flying daggers might quickly become your favorite item. This magic armband contains a never-ending supply of throwing daggers., If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. Specific Magic Weapons Blackaxe, Retribution Axe, A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee., The item is of a standard sort. 96-100. The item is made of a special material. Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets. , Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are …, Yes, works the same for ranged weapons. Works for unarmed strikes as well, should work for integrated weapons such as energy beam and sprite's spark as well. 6. Inthracis • 10 mo. ago. Magic Weapon will not work on Unarmed Strikes. Magic Fang will though. 21. Me_Vex • 10 mo. ago. Okay, thanks for the clarification., Flaming Burst. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit., Intelligent items are a special kind of magic item that straddles the line between treasure and NPC. An intelligent item might be another type of item as well: it could be an artifact (like Serithtial on page 112), a cursed item, or even a relic that grows with its wielder. Introducing an intelligent item is an effective way to subtly alter the ..., If the item is a weapon, ... As far as we (d20pfsrd.com editors) know, there has been no such statement for Pathfinder so whether or not this is true in your campaign should be ... Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and ..., A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat., Updated: 30 Nov 2021 13:50. Falchion is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group . To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat . You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the ..., Description. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 …, Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation. DESCRIPTION. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse.. Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to …, A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute ... , Craft Magic Arms and Armor (Item Creation) You can create magic armor, shields, and weapons. Prerequisite: Caster level 5th. Benefit: You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you ..., He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the Pathfinder 1e side of the Archives. To start with, he's going …, Incomplete Magic Weapons. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Assassin's Dagger. Blood Fire Phoenix. Chainsaw of dismemberment. …, The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ..., Spell-Like Abilities (Sp) Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field ). Spell-like abilities can be dispelled but they cannot ... , To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. The cost for the materials is subsumed in the cost for creating the wand: 375 gp × the level of the spell × the level of the caster. Market value is double this creation cost. , In 1994, Ms. Frizzle (voice of Lily Tomlin) stepped off her magical bus and into the hearts and minds of countless young people. Decades later, The Magic School Bus is still a great educational resource for children., Add a comment. 6. I can think of a few reasons to use weapons: At low levels, monk weapons are cheaper to enhance. For one example, you can buy silvered or cold iron monk weapons for a cheaper cost than Greater Magic Fang. This increases your damage against creatures that are affected by silvered or cold iron weapons., DESCRIPTION. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it., Add a comment. 6. I can think of a few reasons to use weapons: At low levels, monk weapons are cheaper to enhance. For one example, you can buy silvered or cold iron monk weapons for a cheaper cost than Greater Magic Fang. This increases your damage against creatures that are affected by silvered or cold iron weapons., Source Core Rulebook pg. 543 4.0. Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic., The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ..., Shortsword. These blades come in a variety of shapes and styles, but they are typically 2 feet long. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect., Weapon Rules. Without a doubt, weapons number among adventurers' most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites., DESCRIPTION. This special ability can only be placed on melee weapons. A seaborne weapon functions easily in watery environments. With the weapon in hand, the wielder gains a bonus on Swim checks equal to twice the weapon’s enhancement bonus. In addition, the wielder does not take the normal penalties to attack and damage rolls imposed by ..., Their less limited weapon selection can also help players learn Pathfinder's many weapons. 2 Angelic Bloodline Sorcerer. Sorcerers remain the most straightforward Pathfinder 2e spellcaster. However, ... The Angelic Bloodline sorcerer is ideal for any player looking to try out Divine magic. Pathfinder 2e's Angelic Bloodline combines the versatile …, Speed. Price +3 bonus; Aura moderate transmutation; CL 7th; Weight —. DESCRIPTION. When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects ..., Price +1 bonus; Aura moderate conjuration; CL 8th; Weight —. DESCRIPTION. A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes. To randomly determine a weapon’s designated foe, roll on the ... , This is a +3 brilliant energy heartseeker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. Act 3, Random road encounter (you ...