Rimworld dye clothing

As long as it shoots, it's okay in their book. So, well, for weapons, I use something like "below 10%" instead. Sorry for the rant. Also, you cannot recycle wooden weapons, I think. You need to destroy them, as far as I understood this. I don't see the *problem* in that. That's how logic works even in your brain.

Rimworld dye clothing. Styling station bug. Some of my colonist have a bug with the station, they will get a dye, apply it and then start over again. I just wanned to see what other pleople have found out about it. So purchased vanilla clothing dyes fine. Home-made modded and vanilla clothing dyes fine. My women all end up with beards.

Acquisition []. Each rustic rug (medium) requires 100 Cloth and 1,000 ticks (16.67 secs) of work.They can only be constructed by pawns with ideoligions that include the Rustic style.. Summary []. Rustic rugs significantly increases the dominance of the Rustic style to those who see it, and is also moderately beautiful.As it is not an edifice, other buildings can be built on top of it.

JOIN THE DISCORD! https://discord.gg/aKHt3Q4D2GSupport the channel for FREE when you shop amazon with our link! https://amzn.to/3FMi8XRGet Early Access To Fu...If you have Ideology, you can use the "self dye mod". In the setting change from "pawn favorite color" to "faction colors" change your faction color in Dev mode to whatever color you want. And all pawn unfortunately wont make the armor in that color, but when they where it they will dye it to the faction color on their free time.GiantRobotTRex • 1 yr. ago. Restrict colonists to clothing above 51%. Set up work bills for each clothing item, do until you have 1, only items above 52%. Every time a colonist's clothing gets tattered, they'll exchange it for the spare, and then the tailor will make another one automatically. Reply.You can help RimWorld Wiki by expanding it. Reason: needs effective neural heat change like eltex items have (see their pages). Psychic equipment can improve a psycaster's abilities by providing additional psychic sensitivity and/or by directly increasing the Heat recovery rate. The following modifiers exist: Name Type Sensitivity Bonus …Holy Washer Mod features. Halinka 2000: a washer that removes the "Worn by a corpse" effect from any clothes without breaking it or changing its type of color. It comes with realistic sound of washing machine! It requires power to use. Metal Basin: an alternative to wash clothes without requiring power.; Two research projects are required before building the Halinka 2000 or the Metal Basin.I mean, yes, but they can't change out of their tattered clothes without legs. I just figured while they have peg legs I should let them change the color of their clothes if possible ReplyTo dye cloth, you need partial stacks. The easiest way to get a partial stack without crafting something is DOGS. Dogs/wolves are crucial due to their limited carry capacity. Baby animals like Thrumbos and bears will also …

It lets you dye and bleach cloth, synthread, and devilstrand. The shades of color are slightly different than what you get with tinctoria, but I use both. For one thing, I like salvaging the clothing off my dead raiders to remove corpse taint since I make books and salvaged leather/cloth is about the right amount often for that.Proposal 1c: A bi-color treatment for clothing, where parts keep the material color while other parts use the dye color. I feel that this is probably a bad compromise, probably leading to distracting and clashing color variations. Proposal 1d: Just add an option to visually disable dyes, similarly to the current show hats option.Turning off "dye self" doesnt help afterwards, they keep doing it until I either run out of dye or block the way to styling station (afterwards opening access to it starts this loop again with this specific pawn). Only one pawn always suffers from it, and it persists since 1.3. Seems like a compatability issue.Dusters and cowboy hats if it's hot, jackets and tuques if it's cold, parkas and tuques if it's crazy stupid cold and a jacket isn't cutting it. Wool has really good multipliers on temperature tolerances. Give your colonists devilstrand trousers and dusters with cotton t-shirts for a mediocre but cool looking uniform.1. Navigate to your steam workshop folder for RimWorld specifically: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100. (RimWorld is 294100) 2. This mod is in folder 1544558250. 3. Edit the files. In your case you want too look herre: \1.1\Defs\ThingDefs.Rimworld Commands. Command. Description. !bal. Shows your balance (please don't spam) !joinqueue. You will be the next nameable character. !buy <itemname> 1. Buy 1 item of given name.RimWorld > General Discussions > Topic Details. burningmime. Aug 17, 2018 @ 9:28pm ... Good quality clothing can make a bunch of money and you'll likely end up producing far more than you need of high-quality clothing mid-to-late in the game, depending on circumstances. In vanilla, the only problem is stockpiling it, since it won't stack.Dye. Solved! I have a Dye and Cloth farm, I want to Dye my clothes into the favorite color of my colonists but can't figure out how to do it. Can anyone tell me how to use Dyes? …

Odd. Doesn't it work for any clothing items for you, or was this just a random piece of equipment that had an issue? A colonist will make two passes if they have to both dye clothes and hair in case that helps. First they will get dye for the hair. Once that is done, they will return to the storage to get more dye for clothes.Contents. Wools are a class of textiles obtained by handlers shearing tamed hairy animals. Such animals will slowly grow wool, the progress of which can be tracked in the animal's infobox. Once they reach 100%, handlers will shear these animals and leave the wool on the ground where sheared. You can avoid excessive hauling by zoning or …I'd recommend both, Dubs allows painting things beyond clothing while Dresser can set the color of layer regardless of clothing and also includes one-click equipment change. One the flip side, Dubs require pawns to actually paint it and Dresser has duplication glitch.Tribalwear has identical armor values, but does not cover the neck, shoulders, and arms (which account for roughly 17% of attacks). Tribalwear has better insulation from cold (55% vs. 46%) Tribalwear has much better insulation from hot temperatures (55% vs. 18%) Tribalwear has a lower material cost (60 vs. 85) …Description. V1.6. Easy Extra Apparel Layers. This mod makes worn apparel render in acending order of the apparels last ApparelLayerDef's drawOrder. Higher order layers will be drawn above/ontop of lower ordered layers. Now supports rendering over Shell. any ApparelLayerDef with Shell in the name will be rendered as a Shell layer, …New Workbench. You will have a menu to customize your apparel, hair, hair color, beard, face tattoo, body tattoo and even color clothes however you will need a new resource "Dye". Not all selections will make your pawn happy, they'll want to follow the ideology. Tattoos on the face and body will be visible to pawns who lack clothing in ...

Lisa kennedy net worth.

Change Dresser Mod. The Change Dresser Mod adds a dresser and wall mirror that can be used to change a pawn’s apparel color, hair style and color, skin color, body type, head type, gender and age in-game! The dresser can also store apparel and be used as a second outfit storage for each of your pawns. For example, you can set a “on …Kool-Aid is one thing you can still find in the stores these days. And sure, you could drink it if you want to get all nostalgic about your 1980s childhood. Or you could use it to ...New comments cannot be posted and votes cannot be cast. there is a plant called Tinctoria you gotta grow that and it gives you dyes. One of the new growable plants. There's a workstation you can make, and I think they'll make the dyes automatically. The plants drop dye directly, no need for processing.There is a mod that let the pawns dye its clothes by themselves. Check if you have it installed. 2. Share. Lasselante555. • 9 mo. ago. Yes, this appears to be a bug. The best thing is to forbid the dye itself - that worked for me. Just allow it when you want someone else to use the station.Amigo, tu escrevestes como "matar" roupas, o corecto seria "dye". Enfim, basta criar a estação de estilo na aba de "misc" e usar as tinturas obtidas através da nova planta "tinctoria" A mostrar 1 - 9 de 9 comentáriosDoes anyone know of a mod that will allow colonists to dye their own clothing? I know colony groups had some functionality for this but it hasn't been updated for a while and I don't really need all the other features it comes with. It's really tedious to do it manually.

Accordingly, the color you choose to overdye with will mix with the existing color(s) in the fabric and create new colors. In other words, the rules of color mixing apply. When selecting a color, think about how it will mix with the colors in the pattern. For example, if you were to use a blue dye on a white item with a pink flower pattern, the ...The result is Redshirts without red shirts. Reply reply More replies. AutoModerator • If this post is a suggestion for the RimWorld game please consider posting in the Typical Tuesday suggestion thread stickied at the top of the subreddit. Suggestions are generally allowed, but in order to increase suggestion visibility for both the developer ...There are 4 things to take into account when you are making clothing to sell: the number of resources to make the item, the amount of work needed, the mass of the object if you are doing caravan to go sell your stuff and obviously the silver you are going to make. So I made 2 charts to help visualize each apparel worth (one for royal DLC and ...Dye comes from the tinctoria plant. It can be used to to paint walls and other buildings or dye apparel and hair at the styling stationAs it is easily farmed, devilstrand is a stable and staple clothing textile for mid- to late- game colonies, who have the time and research to grow it. Devilstrand dusters are a priority use of the textile. They are superior to flak jackets, offering better armor without movement penalty. A duster and flak vest combination is directly ...Skin: The closest layer to the body, and mostly used for apparel below the head. Middle: The second closest layer to the body, and mostly used for apparel below the head. Outer: The third layer from the body, and mostly used for apparel below the head. Note that it will be displayed on the pawn's sprite above all other layers, even though it is ...To make cloth in RimWorld, you need to start a cotton farm. To do this, follow these steps: Open the Architect menu from the bottom left part of the screen. Press on the Zone option and then select the Growing Zone. Create a zone where you will plant the cotton. Once that is done, click on the zone, press "P" on your keyboard, or click the ...1. Colonists value clothing based on the clothing's sharp and blunt armor rating. 2. Colonists reduce the score based on how damaged it is. 3. A score offset is might be given under certain other circumstances. 4. If a colonist is too cold, and apparel will make them warmer, the warmer clothing will be more appealing. 5. If the the clothing was ...Locust armor is a sidegrade to recon armor. Locust armor has −5% Sharp and −5% Blunt armor, before quality. It also costs 40 plasteel, 3 components, and 100 chemfuel more than regular recon. A jump pack, which gives a functionally equivalent jump, costs 30 Plasteel, 3 Components, 100 Chemfuel, so this is only a 10 plasteel difference.

Throw in the usual small/medium/large options for 1-, 2-, and 3-tile wide paintings and maybe include mood buffs when near paintings with either favorite color or ideoligion color and it seems like you have a fully-featured new system added to the game. Maybe also throw in the option to paint some furniture, walls, etc.

Hi, You need to grow a plant to create the dye. I believe its called tinctoid or something. Once you harvest it, you can dye clothes at the styling station you can build. OOOOOOOHHHHH, found it thank you very much bro :D. #2. Hanuman Sep 8, 2021 @ 2:46pm. No problem. #3.First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields. Cloth has a market value of 1.9 silver.RimWorld has a Development Mode that you can access that allows you to create, change, or remove just about anything in your world. RimWorld Console Commands can be used to help you out if you're ...Here’s what you need to do: It can be grown on a cotton plant. The quality of clothing derived from Cloth is not however that great when it comes to RimWorld. Additionally, you can only get 10 light grey or white cloth from one Cotton plant. The other way to get Cloth in RimWorld is by purchasing from bulk good traders or faction bases.Devilstrand is the 3rd most protective textile.Only hyperweave and thrumbofur offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in very limited quantities), while thrumbofur is limited by thrumbos (who appear rarely and gestate slowly). As it is easily farmed, devilstrand is a stable and staple ...Camellia_Sin. • 4 yr. ago. VGP Garden Dyes lets you build a dye barrel to change the colors of your fabrics. The options are listed there. 2. Award. I've purchased purple cloth from traders before.Learn how to dye clothings and armour in RimWorld with Tinctoria, a base game feature. See comments and tips from other players and mod suggestions.joefitts63 Jan 20, 2023 @ 3:27pm. You can paint, but not dye clothes. #1. Showing 1 - 1 of 1 comments. Per page: 15 30 50. RimWorld > General Discussions > Topic Details. I'm trying to find how to make use of dye, but everything I find says to use a styling station, which requires Ideology to build. Since dye is in the base game, I assume there ...

Darion dingee poughkeepsie ny.

Myaarpmedicare com online payment.

Instead, I present to you a style, which retextures of most of the female bodytype clothes already in the game and those from Vanilla Apparels Expanded, turning them into dresses. Enjoy^^. The mod currently consists of retextures: - Button-down shirt. - T-shirt. - Eltex shirt. - Formal shirt. - Corset. - Eltex vest.Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders and legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs 10 textile more, and takes slightly more work to make. Due to the low protection of skin-layer apparel, even ...Teenagers wear adult clothing, have access to all work, lose their Learning need, and won't flee fire without Pyrophobia. However, they can only reproduce once they reach 16. ... In Core RimWorld, the minimum human age is 14, where they are treated as adults. 1.4.3524 - Children no longer get adult body types from genes. 1.4.3525 - Fix: ...How to use dye on items? I grew it and harvested it, now what? Showing 1 - 1 of 1 comments. Kittenpox Jul 21, 2021 @ 1:14am. You should be able to craft a Styling Station, then select a pawn to interact with it and choose Change Style. The 'Apparel Color' tab should be across the top on the right-hand side. #1.Grenadier armor is a sidegrade to marine armor, unlocked for the same research. Grenadier armor has −5% Sharp and −5% Blunt armor, before quality. This discrepancy increases at higher quality; at legendary quality, it is −9% less protective in both armor categories. Grenadier costs 75 steel and 4 components more than marine.Fertility Sensitivity. 100%. Min light to grow. 30%. Technical. sowTags. Ground, Hydroponic. Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn. Use the resulting dye to paint walls, floors, and other buildings, or to dye hair or apparel at a styling station.New comments cannot be posted and votes cannot be cast. there is a plant called Tinctoria you gotta grow that and it gives you dyes. One of the new growable plants. There's a workstation you can make, and I think they'll make the dyes automatically. The plants drop dye directly, no need for processing.The Ideology DLC deals a lot with pawn preferences. One of these preferences is the colour of clothes, so the DLC adds the feature to dye them. It makes little sense, from a gameplay perspective, to add this feature to vanilla. There are several mods that just add this feature, as is the case with most things people want just for … ….

Development mode. Development mode toolbar (red frame) on top of the screen, next to the colonist bar. Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players. When active, it is seen as an additional menu on the top of the screen.From RimWorld Wiki. Jump to navigation Jump to search. Duster . A long duster coat for blocking the sun and grit of the desert. Base Stats . Type Gear – Clothing Tech Level Medieval Mass 2.2 kg HP 200. Apparel. Insulation Factor - Cold 0.6× Insulation Factor - Heat 0.85× Armor Factor - Sharp 0.3 Armor Factor - Blunt 0.3 Armor Factor - …Discussion, screenshots, and links, get all your RimWorld content here! ... So one of my colonists wont stop "recoloring" his clothes. as soon as thres a dye available, he goes, uses the dye and he stays the same (the dye is consumed tho). I had him for a long time, and only now he started doing this. what i think triggered the bug is that once ...Vests are amazing. Falk jackets are 40% base sharp, while a Devilstrand Duster is 42% base sharp. However, the two aren't even close because the duster has a lot of other benefits. A devilstrand duster has 90% heat resistence, compared to a flak jacket that only has 10%. A duster covers the legs, the flak jacket does not.To be able to recycle you will have to research Complex Clothing first. Recycling doesn’t require power to work but it’ll double your production if you do power it. Compatibility notes. If you wish to remove this mod from a saved game, please make sure to remove any Mending Table and Mending Kits from your colony before doing so this mod. …Each individual body part (such as clavicle) is a sub-unit of a Body Part Group (such as Torso). Armor and Clothing cover and protect all the body parts in that specific group. Body Part Group Name. Contents. Torso. clavicles, sternum, ribs, pelvis, spine, stomach, heart, lungs, kidneys, liver, neck. UpperHead.RimWorld - Ideology. Created by. Crentist Offline See all 921 collections (some may be hidden) 10,082: Unique Visitors: 3,754: Current Subscribers ... With More Colors you have an expanded list of colors to pick for clothing or hair. Sponsored mod. 58 Comments < > Yhoomham May 3 @ 5:48pm juan foint pibe klease >dysaster Apr 19 @ 6:55am 1.5 ...1.3.3067 - Dyeing hair now requires dye; 1.3.3072 - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option. Fix: Women constantly using the styling station to get a beard that they are not allowed to have. 1.3.3074 - Allow black color to be selected for apparel ...RimWorld > Workshop > Sam_'s Workshop . 237 ratings. Dye Vat. Description Discussions 1 Comments 142 Change Notes . Award. Favorite. Favorited. Unfavorite ... A simple mod that adds a dye vat to dye cloth into some bright colours. No longer needed as of 1.4. Other mods. Glitter Tech; Glitter Tech (no surgery) Tilled Soil; …Click here to jump to that post. Originally posted by Mmm: Btw, this is how to fix it with devtools: Drop all apparel from pawn, which you can drop (even "Shield Belt"). Enable "Development Mode" in Settings. Select your pawn. At top of your screen select "Open debug actions menu". Select "Wear apparel (selected)". Select "*Remove all apparel". Rimworld dye clothing, In recent years, tie dye has made a comeback in the world of fashion and design. This vibrant and playful pattern has found its way into various aspects of our lives, including hom..., Jan 25, 2023 · The Biotech DLC added tinctoria, a plant that can be harvested to create dye. This dye can be used to paint furniture, walls, and floors, but can also be used to dye your colonist’s hair or change the color of their clothing. Making all their clothing match their favorite color, or the color of their faction will provide an additional mood boost., How to dye your colonists clothes. As the title says! 1 comment. Best. Add a Comment. Grunt232 • 2 yr. ago. Misc tab has style station, in order to recolor clothes you'll need to grow tinctora. 1. Reply., Puritan clothing reflected the religious view that people should avoid material excess in order to focus more on internal beauty and righteousness. Because of this, Puritan clothin..., RimWorld > General Discussions > Topic Details. tarrand54. Oct 13, 2022 @ 9:46pm Black Dye Please let me make a black coloured ideology my cave living warriors need dark armour ... I know you can dye your clothes that color but I meant the faction color being black #3. Mr. Smiles. Oct 14, 2022 @ 3:27am I'm playing a vanilla game and black is ..., May 23, 2015 · As I've said, I've found "Items_Resources.xml" and made my changes there (including the line you highlighted), it did change the colour of the resource itself, but its products, the clothes made out of it, those are still blue. #5. Maybe try also something like this "<defaultColor> (180,60,60)</defaultColor>". #6., how can i dye clothes? PC Help/Bug (Vanilla) i want to make a cool doctor/surgen outfit and want to dye the clothes, how? 2 Share. Sort by: Add a Comment. Kurnath. • 12 …, Acquisition []. Dusters can be crafted at a hand tailor bench or electric tailor bench once the complex clothing research project has been completed. Each requires 80 Stuff (Leathery/Fabric) and 10,000 ticks (2.78 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.. Dusters can be purchased from traders or stripped from Outlanders and ..., Imho the perfect easy to achieve cold weather uniform is wool shirt and pants, fur parka (slightly higher protection at a cost of negligible warmth unless right on the temperature line), plasteel or recon helmet, and flak vest. Gives eveyone solid basic protection from bullets and the cold. HopeFox. • 2 yr. ago., I kinda let it get out of control, its right next to base. Theres 44 of the giant one and tons of the little ones. I've walled them off but they are eating there way in. I tried the wood maze of fiery death and only a couple of them come through. The other ones simply go the other way. I cant shoot em down fast enough. A combat supplier plus visitors came by and …, RimWorld > General Discussions > Topic Details. Keifre. Jul 20, 2021 @ 6:13pm How to use dye? How do I use the dye I grew to color clothing, can it color anything else? < > Showing 1-1 of 1 comments . RCMidas. Jul 20, 2021 @ 8:07pm There's a workbench for dyeing, as I recall, check ..., Analysis [ edit] This section is a stub. You can help RimWorld Wiki by . Reason: The sash gives a slight boost to insulation; the armor bonus is small and is usually negated completely by weapons' armor piercing values. The formal vest / corset is strictly superior in both respects, and flak vests are far more protective, so for most colonists ..., Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 51. Wake-up requires 2 neutroamines, costing 12 silver, while wake-up costs 35. Medicine requires 3 cloth, 1 herbal medicine, and 1 neutroamine. Materials cost 4.5 + 10 + 8 = 22.5 silver, while medicine costs 18, meaning this recipe loses money., Once you have a basic clothing production system up and have produced some fresh pants and shirts, you can tell them to only wear 50%+ durability clothing to get rid of the tattered malus. Holy crap. Several hundred hours played and you just blew my mind. #7. Ärlig, Häckriddare Feb 10, 2020 @ 1:54am., Dusters are more than good enough to keep colonists warm in winter and cool in summer. There is no need to have summer and winter clothes on any map in the game, you would have to be using a mod causing much more extreme weather shifts between seasons for that to be a thing. #4. Actionjackson Jan 13, 2022 @ 9:49am., Description. - Add "Clothes" Tab in colonists (You can set up appearance clothes in this tab). - Checkbox "Enable appearance clothes" : Clothes displayed of colonists will not be current clothes (apparels, equipments), but will be appearance clothes. - Button "Body" : you can change appearance body type. (*1), About. A simple mod that adds a dye vat to dye cloth into some bright colours. No longer needed as of 1.4., 1. Converting someone: 1 point. Certain precepts allow an ideoligion to gain points from actions related to the precept. Blindness: Respected, Elevated or Sublime: Blinding someone: 1 point. Charity: Worthwhile, Important or Essential: Completing charity quests and accepting charity events. Helping beggars: 2 points., Crypto Fashion Week presents a comprehensive overview of the exciting, emerging sector of digital fashion., Good morning, Quartz readers! Good morning, Quartz readers! SoftBank bounced back. The Japanese investment firm, infamous for its bets on companies like Uber and WeWork, made a pro..., Second, flak jackets are terrible. While you mention devilstrand being better you don't give enough time to the other materials. You can get heavy fur dusters day 1 of a crash-landed start, and have better coverage and no move speed penalty at the expense of only 3% sharp armor. Third, related to above jackets are rarely worth it vs dusters and ..., Metal weapons and armor can be smelted down into a small amount of resources in a smelter. Clothing and wood/stone weapons you usually want to just destroy, which can also be done at a smelter, but you can also dump them in a large stockpile outside, preferably in shallow water or marsh, and just let them deteriorate on their own, saves a little bit of power maybe but is usually slower than ..., Fertility is a measure of a location's efficacy for growing plants. Most plants have a Fertility requirement of at least 50% (except trees at a measly 30% Fertility). Plant growth speed is also positively correlated to soil Fertility. However, fertility does not affect the harvested yield from a plant, just the time to mature to that yield., I still cannot believe that the clothing system in this game is designed the way it is. Parkas absolutely need to decrease your OVERALL max comfortable temp. The way it works currently (with made up stats): Your pawn is comfortable between 40 and 80 degrees. Throw on a bluefur parka and you are now comfortable between -20 and 80 degrees., RimWorld > Discussões gerais > Detalhes do tópico. Legatus. 28 jul. 2021 às 8:01 Dye Clothes? How do i dye Clothes? Última alteração por Legatus; 28 jul. 2021 às 9:26. O autor deste tópico marcou um post como resposta à pergunta dele. Clica aqui para veres esse post. Originalmente ..., Each item of apparel or utility gear is worn on a specific location of the wearer's body. That location is determined by two things: The body part groups it covers.; The layer or layers it occupies.; …, 3.56K subscribers. Subscribed. 65. 5.1K views 2 years ago #Aesthetic #Dye. As as new feature in Ideology, you can now dye your colonist clothing and hair. For …, All my pawns dress basically the same, however I use character editor to set to their favourite colour, the mod Self Dye to let them dye clothes themselves. Now my farmers wear green, my cook white (Mr White, the cook), the general workers brown etc. Welcome to The Company. Everyone has colour coded uniforms. If you’re lacking in variation ..., This would (eventually - as with everything else, your colonists need time to make it happen) destroy all of your clothes that are below Normal quality, and spare all those of Normal quality and above. Or you could set it to destroy everything below 50% hit points. Or all the pants., Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties., - you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary; - an option to make some fixed patters on how apparel should be dyed; Some guidlines on how to control patterns: - patterns without rules do nothing (except for pattern "do not dye");, JOIN THE DISCORD! https://discord.gg/aKHt3Q4D2GSupport the channel for FREE when you shop amazon with our link! https://amzn.to/3FMi8XRGet Early Access To Fu..., as far as i am aware you can't repair clothes, i have a spot outdoors for tattered clothes and i just let it rot away or trade it away. #1. Slye_Fox Mar 30, 2020 @ 3:13pm. You can only repair with a mod, use a cremirorium to destroy. #2. felinowottgald Mar 30, 2020 @ 3:17pm. yeah you can only do it with mods, on vanilla basically you destoy it ...