Stellaris dread encampment

Stellaris has expansions that change a major facet of the game. ... Lastly, the Reanimated Armies civic replaces your military building and turns it into a Dread Encampment. This allows you to ...

Stellaris dread encampment. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other's weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance.

Stellaris > General Discussions > Topic Details. russak Jun 4, 2020 @ 10:56am. Dreadnought? Dread*ful* more like. So I just wasted a Construction ship and 18 months of Engineering research on getting the Automated Dreadnought back up and running after my Titans and Battleships trashed it. Poxy waste of fleet cap, it is, too.

Stellaris 51581 Bug Reports 32499 Suggestions 19954 Tech Support 3012 Multiplayer 386 User Mods 4708 Stellaris AAR (After Action Reports) Console edition 1240. Ariphaos Colonel. 87 Badges. Aug 5, 2011 843 809. Nov 17, 2016; Add bookmark #1 I've seen some threads here and on Reddit wondering if ...This civic replaces the Military Academy with a Dread Encampment, and can recruit Undead Armies that are unaffected by morale. Reanimated Armies - the ultimate in recycling. ... Dr. Klen'Moral Observations on the effects of isolation on Hive-Minded drones - A Stellaris scientific report Elder Kings developer, self-assigned Reachmen expert and ...The military academy is replaced by Dread Encampment, which grants necromancer jobs ... Stellaris injected new life into the space strategy genre, but it is hardly the only spacefaring war game out there. People have been establishing despotic machine states and peaceful federations for years thanks to a wide variety of space 4x games each ...Not really. They don't contradict, but they only synergies with the Dread Encampment which when combined with the necrophages bonus to specialist output leads to bonus starting army experience. Still play them anyway for the theme though. 438K subscribers in the Stellaris community.Another suggestion would be to do like what happened with Reanimators this being it replaces Military Academy with Dread Encampment. As for warrior cult the same would apply it would replace military academy with the arena that increase defensive army's number by double and +100 Army starting experience. Duelists job would come from the arena +2 Naval capacity +2 with Ground Defense Planning ...Dread Encampmentsがより有用になった。Necromancerの職業枠が2つに増え、社会・物理研究点を6産出するようになった。一方で、これによって出現する防衛軍の数は3に減った。 Dread Encampmentを建設すると防衛軍が少し強力なUndead Defense Armiesに置き換わるようになった。

Dread Encampment +2 Necromancer −2: 480; 600; Tier 2 capital Reanimators; Chamber of Elevation +1 Necrophyte; Based on expected organic pop growth per year: +1 if 0.2 or more (+2 total) +1 if 0.3 or more (+3 total) −2: 360; 400 Necrophage origin; Culture Shock modifier; House of Apotheosis +6 Necrophyte +4 if Hive World (+10 total) −5 − ...passive - +20% shield hit points. active - Build Shield Arrays planetary decision (covers planet in powerful shield) Ancient Soul Prism. passive - +100 years leader lifespan. active - gain random level 5 immortal leader. Emergency Replicator. passive - +50/50/10/10 monthly minerals, energy, alloys, consumer goods.Zaztl's time had come. The Ritual of Elevation was soon to begin, and as she was inching ever closer to her own final destiny, she wondered "Is this perhaps...Building a Dread Encampment replaces your Defense Armies with Undead Defense Armies, which are somewhat stronger; View attachment 732552. When you defeat any organic enemy army in battle, you now have a one in three chance of resurrecting them to join your own forced - in effect immediately spawning an Undead (offensive) Army.Sneaker enthusiasts know the struggle all too well – the dreaded creasing. While some may argue that creases add character to their kicks, others strive to keep their sneakers look...Stellaris Cheats. Stellaris Cheats is your know-it-all companion for Stellaris. Home to tools, guides and resources for the everyday Stellaris player. A searchable list of all Stellaris Building IDs for use in console commands on Windows, Mac and Linux (Steam). List includes cheat help and copyable codes.The Stellaris Team is proud to announce the free 3.1 “Lem” Update is now available for all PC players! This is the first release from our new Custodians Development Team at Paradox Development Studio. This team will operate in parallel to the “Expansion Team”, which will focus on creating new content for Stellaris.

The holidays are a time for family, friends, and fun. But if you’re dreading putting on your holiday party face, never fear! We’ve got five easy and foolproof Laura Mercier makeup ...Reanimators Civic: Start with the ability to build Dread Encampment buildings and they now create Undead Defense Armies. In addition, enemy armies …Stellaris Cheats. Stellaris Cheats is your know-it-all companion for Stellaris. Home to tools, guides and resources for the everyday Stellaris player. A searchable list of all Stellaris Building IDs for use in console commands on Windows, Mac and Linux (Steam). List includes cheat help and copyable codes.Necromancers from the Dread Encampment should also raise Undead Pops. The necromancers can only raise a undead pop if there are 3 or more living pops of the same type on that planet (you can only raise zombie humans if there are enough humans...You can however just slingshot into far away parts of galaxy and build bunch of enclaves instead of one big united empire from what I get. Unique opportunity to border all devouring swarms and fanatic purifiers in galaxy! And then distract them from killing other people. The ultimate bordergore empire.Examples, Generator & More. thirty_years. Copy Command. Copy Full. debug_yesmen. This command will make all AI empires accept player proposals. Stellaris Cheats is a searchable list of all Stellaris console commands. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples.

Ann taylor credit card home.

We hope you enjoy this latest addition to the Stellaris galaxy, ... Building a Dread Encampment also replaces your Defensive Armies with Undead Defense armies. When Reanimators defeat organic armies in battle, they gain a 33% chance of the armies joining their forces immediately, this ability also extends to certain Space Fauna, which they can ...build strongholds/dread encampments on planets so it costs a lot of ground troops for the FE to take your planets. The combination of both a stronghold + dread encampment should be a Maginot line. And the AI's too stupid to go around. Let the FE attack you, and move you fleet+colossus around it's flank.Camp Dread. 2014 · 1 hr 35 min. R. Horror. In the woods filming a reality show, contestants soon realize there's more at stake than fame and fortune as they prepare for a fight for their lives. Subtitles: English. Starring: Eric Roberts Danielle Harris Felissa Rose. Directed by: Harrison Smith COMPANY; About Us; Careers ...Having a Dread Encampment built also allows you to recruit Undead Armies in addition to the army types you could already recruit. Undead Armies are better than the standard assault armies. They recruit in 60 days (versus 90), do twice as much morale damage, and are immune to morale damage.

as the giant skeleton is described as being confused for a mountain range at first glance this is essentially the Rumbling titan from attack on titan if you need a visual of size and function of this thing. but now you drop it from SPACE. 242 votes, 24 comments. 438K subscribers in the Stellaris community.Stellaris Wiki. Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: ... Dread Encampment building_dread_encampment Autochthon Monument building_autochthon_monument Heritage Site building_heritage_site Hypercomms ForumMeewec Jul 10, 2019 @ 5:54am. yes, if you want it you need to build an outpost or take it away from someone else. #1. Fartikus Jul 10, 2019 @ 5:59am. keep an eye on their upkeep costs. They aren't free to operate. #2. MagnusCerebrum Jul 10, 2019 @ 6:00am.Jun 17, 2021 · Building a Dread Encampment replaces your Defense Armies with Undead Defense Armies, which are somewhat stronger; View attachment 732552. When you defeat any organic enemy army in battle, you now have a one in three chance of resurrecting them to join your own forced - in effect immediately spawning an Undead (offensive) ArmyPure devouring swarm is probably the easiest gimmick to understand. Leverage your ship bonuses, grow fast, strike early and often, make sure no one is powerful enough to crush you because everyone hate you. How hard it mostly depends on how soft your immediate neighbor are and how fast the galaxy can unite.© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam ...Keep reading for our full product review. Developed in-house by the Swedish strategy developer Paradox Interactive, Stellaris marks a departure from the company's typical fare, as it takes your dreams of empire from medieval Earth into deep space. You sit in control of your custom-designed species and can determine its ethics, civics ...Zaztl’s time had come. The Ritual of Elevation was soon to begin, and as she was inching ever closer to her own final destiny, she wondered “Is this perhaps the start of a new life?”. She couldn’t help but to latch on to hope in her moment of dread, but she also knew the futility of the question. No Jeferian would ever know the answer to that question. Shumon ins-Beth was born, the ...At least some were last verified for version 3.11. This article is for the PC version of Stellaris only. Buildings. Planet capital. Common buildings. Unique buildings. Holdings. A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office.Stellaris 51593 Bug Reports 32514 Suggestions 19963 Tech Support 3013 Multiplayer 386 User Mods 4708 Stellaris AAR (After Action ... Something I didn't mention is that Military Academy is remplaced by the Dread Encampment with the Reanimated Armies civic so we should also think about that . Reply. Report. Olterin Colonel. 70 Badges.Ranger Lodges are powerful in the early game for high unity builds, which is why Environmentalist is one of a handful of civics often used for wide high-unity builds. You should consider the Ranger jobs a bonus. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or ...

https://www.youtube.com/watch?v=raQGZjp-98A

Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3. ... Dread EncampmentAnother suggestion would be to do like what happened with Reanimators this being it replaces Military Academy with Dread Encampment. As for warrior cult the same would apply it would replace military academy with the arena that increase defensive army's number by double and +100 Army starting experience. Duelists job would come from the arena +2 Naval capacity +2 with Ground Defense Planning ...Keep reading for our full product review. Developed in-house by the Swedish strategy developer Paradox Interactive, Stellaris marks a departure from the company's typical fare, as it takes your dreams of empire from medieval Earth into deep space. You sit in control of your custom-designed species and can determine its ethics, civics ...4.0.0 Update for Stellaris version 3.3 "Libra" - integrate new triggers from the base game; 4.1.0 More updates for 3.3 "Libra" and ringworld pre-FTLs have their homeworld transformed into a shattered ringworld segment Reanimators get a Dread Encampment instead of a Research LabStellaris Dev Diary #223 - Release Date and Patch Notes for the 3.1 Lem Update. Thread starter Obidobi; Start date Sep 9, 2021; ... the Void Dweller or Shattered Ring origin in combination with the Reanimators civic now starts your empire off with a Dread Encampment.this is all good, but far more simply just go subterranian origin, take lithoid pops, stack army dmg traits, take the ethic that allows dread encampments, build 1 fortress, 1 dread encampment on each world + take one of the +25% orbital bombard defence traits to stack with 75% orbital bomb defence from subterranian for 99% defence + zombie ...Dread Encampments are generally more useful to have now: they now provide two Necromancer jobs (up from 1), and Necromancers now produce 6 each of society and …Most occurrences are in common/colony_automation (regarding building_dread_encampment), but there are also some in army files (for showing undead army tech unlock), budgeting, buildings (building_military_academy and building_dread_encampment), start-of-game effects, and the reanimated army special resurrection event necroids.15 Upload AttachmentI find it's often best to give citizenship to all species with this approach, relying on slaver guilds for your slavery. This can really help with early-game stability, as 40% slavery and 60% citizenship is a very solid mix. It also dodges habitability issues on ruler strata pops, since the local species can fill those ruler roles.

Shaws flyer preview.

Lowes mower financing.

60 seconds in a minute. 3600 seconds in an hour 86,400 seconds in a day 31,536,000 seconds in a year (approximately) 1,324,512,000 seconds in 42 years Add 259,200 for the 3 days and you get 1,324,771,200 seconds till the end of the countdown. Assuming it ticks 1 second for every billion years, that's a very long time before it goes off. 7. Award.Hiveminds can capture and use the Dread Encampent by invading a planet with that building. It gives them specialists instead of complex drones, even. See Screenshot. Steps to reproduce the issue. Build a dread encampment Have it get captured by a hivemind Upload Attachment File(s) attachedUnique systems. L-Cluster. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. Each unique system has an unique event, anomaly or archaeology site related to it. They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they ...So I don't have pictures but hopefully this will make sense in written word. I've designed a Necrophage empire following the usual guides so no…You are honestly much better off using cloaked frigates as mobile defense platforms than you are using actual defense platforms, because 1. They're cheaper, and 2. they can actually move around, and 3. you can lane camp with them. And if that's the case, might I propose we replace them with something else: Minefields, as a lower starbase building.Cheap starbases that provide the critical mass of alloy-inputs will let you scale up your alloy economy faster than you'd normally be able to afford, with 10-ish starbases in 10 systems letting you use the energy/food to carry your early economy for a buildup to start snowballing. 2. Award.Stellaris Wiki. Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: ... Dread Encampment building_dread_encampment Autochthon Monument building_autochthon_monument Heritage Site building_heritage_site Hypercomms ForumZaztl’s time had come. The Ritual of Elevation was soon to begin, and as she was inching ever closer to her own final destiny, she wondered “Is this perhaps the start of a new life?”. She couldn’t help but to latch on to hope in her moment of...Dread Encampment Building - wouldn’t want to get caught dead here. Undead Army - it’s not wight how they work them to the bone, but they don’t complain. ... So the stellaris forums gets negative around christmas/holiday-time expansion time.Aug 25, 2022 · Building a Dread Encampment also replaces your Defensive Armies with Undead Defense armies. When Reanimators defeat organic armies in battle, they gain a 33% chance of the armies joining their forces immediately, this ability also extends to certain Space Fauna, which they can also get a Special Project to reanimate.Military Academy buildings are replaced by Dread Encampment buildings. 33% chance of gaining an Undead Army per killed organic army. Defeated organic Leviathans can be resurrected.Trying the Necroids and their undead armies shtick, or, I'm trying to. I've built the Dread encampment, but there are no "Necromancer" jobs on my planets, and I can't recruit any undead armies. Is this a thing for anyone else? Am I missing something? Is this just a mod conflict, maybe? ….

Encamp is a stance that armies can adopt on the campaign map. It has different effects for different races, but always disables movement and allows recruitment. Armies in this stance are said to be encamped. Set up a defensive camp, allowing for recruitment and replenishment, regardless of territory. Minimum remaining movement required to adopt: 50% Enables replenishment and access to the ...Kinda like a Dread Encampment come to think on it. ... Much like with pretty much everything in Stellaris there are situations where they can be justified, but they ...You can however just slingshot into far away parts of galaxy and build bunch of enclaves instead of one big united empire from what I get. Unique opportunity to border all devouring swarms and fanatic purifiers in galaxy! And then distract them from killing other people. The ultimate bordergore empire.I believe that would be the reanimator. You should have a dread encampment that provides necromancers who add science. Yup. Reanimators have their starting research lab replaced with the dread encampment. I'm just about to start a game with necrophage and reanimator I'll let you know what I get. Edit: no lab.It was last verified for version 3.11. Although secondary to space battles, ground warfare is a vital aspect of many wars. Ground combat takes place between the world owner's armies and the invader's armies. It …Pro tip, go for lithoids with it for primary species and use the reanimated armies civic. You don't need to go spiritualist, you just build the undead army building everywhere, it covers off the unity requirements super well and provides sociology science. As long as your secondary species is a fast breeder you'll be just fine, it works ...Elazul Jan 28, 2021 @ 9:44pm. Originally posted by Archmage MC: If you use a fleet of evasion corvettes with torpedos, I believe you can kill the dragon with less than 20-30k fleet power. Average power needed to kill him is 40-50k though. I only had like 2k fleet power as I was super early game.Building a Dread Encampment replaces your Defense Armies with Undead Defense Armies, which are somewhat stronger; View attachment 732552. When you defeat any organic enemy army in battle, you now have a one in three chance of resurrecting them to join your own forced - in effect immediately spawning an Undead (offensive) Army.Since you can colonize anywhere, you must grab 8-10 planets, and bring them to 10 pops each ASAP. This is important, because you need a Planetary Administration to build Dread Encampments. Between Necromancers, Enforcers and the defense armies provided by your Planetary Administration, you get up to 20 defense armies per planet, meaning that ... Stellaris dread encampment, Apr 23, 2021 · What if the Dread Encampment produced Pop Construction, but only of a special species, Undead, which can only fill a special soldier job provided by the Dread Encampment, say 10 jobs. Pop construction turns off when jobs are filled. No naval capacity, very low housing requirement, spawn defensive armies., Building a Dread Encampment also replaces your Defensive Armies with Undead Defense armies. When Reanimators defeat organic armies in battle, they gain a 33% chance of the armies joining their forces immediately, this ability also extends to certain Space Fauna, which they can also get a Special Project to reanimate., Free-text search the Stellaris script codebase for "civic_reanimated_armies" ... Most occurrences are in common/colony_automation (regarding building_dread_encampment), but there are also some in army files (for showing undead army tech unlock), budgeting, buildings (building_military_academy and building_dread_encampment), start-of-game ..., Angler, as a civic, just leans into that. Aquatic as a trait has a bigger impact on your normal empire gameplay than Anglers as a civic. As a civic, Anglers is a farm district swap- all other mechanics apply as normal. But as a trait, Aquatic creates a very significant change to how useful most of the worlds in the game are to you., Is your HP printer showing the dreaded “offline” status? Don’t panic. This common issue can be easily resolved with a few simple troubleshooting steps. In this article, we will gui..., l_x_fx. • 2 yr. ago. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Also, exhaustion doesn't matter that much. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Peace out via status quo and prepare for the next attack in 10 years., The Stellaris Team is proud to announce the free 3.1 "Lem" Update is now available for all PC players! ... Reanimators Civic: Start with the ability to build Dread Encampment buildings and they now create Undead Defense Armies. In addition, enemy armies destroyed in battle have a chance of returning as Undead Armies and can reanimate ..., Pro tip, go for lithoids with it for primary species and use the reanimated armies civic. You don’t need to go spiritualist, you just build the undead army building everywhere, it covers off the unity requirements super well and provides sociology science. As long as your secondary species is a fast breeder you’ll be just fine, it works ..., Necromancers from the Dread Encampment should also raise Undead Pops. The necromancers can only raise a undead pop if there are 3 or more living pops of the same type on that planet (you can only raise zombie humans if there are enough humans..., A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ... Members Online • [deleted] ADMIN MOD Made a concentration camp world Archived post. New comments cannot be posted and votes cannot be cast. Share Sort by: Best. Open comment sort options. Best. Top. New ..., Gadd's Encampment is an outpost situated west of the Shiverpeaks on the eastern coastline of the Sea of Sorrows adjacent to Sparkfly Swamp . This ramshackle and temporary collection of buildings is the base of the Asuran elementalist, Gadd, who has been investigating the nature of a nearby Bloodstone. Because Gadd cares little for comfort, rest ..., Contribution []. Contribution terms of agreement dictate whether the subject or the overlord will pay something to the other empire. They are adjustable in 15% increments as a proportion of the subject's income. A negative value means that the overlord pays the subject (a subsidy) and a positive value means that the subject pays the overlord (a tax)., Cadet Encampment Guide . CAPP 60-71, Cadet Encampment Handbook . CAPP 60-15, CPP Implementation Guide . CAPVA 60-111 Training Intensity Watch-Out List To Obtain Hard Copies. To request hard copies, encampment commanders please fill out the form here. Safety tools built especially for cadet activities., TermiAurthur's Current game mods. 112 items. Description. [discord.gg] So we have a buildable Ancient Dreadnought. It has a special Citadel building that allows construction (Same as titans. and colossi). Currently, you get the tech to be able to build it by destroying the Dreadnought, and scrapping it. (You study the remains as you destroy them), When playing with randoms I love to go subterranean lithoid with very strong and the one that gives +50dmg to defence armies and the undead armies/dread encampment civic, then make sure to pick up a +25% resistance to bombard to stack with subterraneans 75% for the max which is something like 99.9% bombard resistance, New Building Tiers could introduce the effect more gradually. e.g. 3% Conversion Per Necromancer, 1/2/3 Necromancer jobs for tier 1/2/3 of the Dread Encampment. New technologies could also enable or increase the conversion % up to the 10% target (e.g. add 2 techs that require the Reanimated Armies civic and Centralized …, No matter how you do the math, that's more research at the start of the game. Which is the only claim I tried to make. You'll still want to build normal researchers, obviously, and nobody's recommending you build a dread encampment on all your planets instead of actual research labs, or instead of fortresses, or any of that, for any reason., set_origin - Sets the country's origin to a certain value. Note: This will not run effects executed during galaxy generation. set_origin = <origin> Supported Scopes: country Supported Targets: none remove_starbase_module - Removes a module from a certain slot or all slots on a starbase remove_starbase_module = { slot = <int> (optional, default = all) module = <starbase_module> (optional ..., Stellaris 51593 Bug Reports 32514 Suggestions 19963 Tech Support 3013 Multiplayer 386 User Mods 4708 Stellaris AAR (After Action Reports) Console edition 1240 Ffc Galactic Emperor, https://www.youtube.com/watch?v=raQGZjp-98A, Dread Encampment: Military Academy, but it only applies the bonuses to Undead Armies. These could be possible new buildings that could be added PSI Training Camp: A Psonic Military Academy/Dread Encampment that is better. It could also make all armies trained to have less Collateral Damage., as the giant skeleton is described as being confused for a mountain range at first glance this is essentially the Rumbling titan from attack on titan if you need a visual of size and function of this thing. but now you drop it from SPACE. 2. Award. 242 votes, 24 comments. 438K subscribers in the Stellaris community., Jobs. Designation. Decisions. Stability. Crime and Deviancy. A Job is where Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number. Pops automatically fill empty jobs that they ..., If you dread breaking out your mop on a weekly or daily basis, swap your traditional mop for a mopping robot. Not only does a mopping robot take the work out of this common househo..., It was last verified for version 3.11. Although secondary to space battles, ground warfare is a vital aspect of many wars. Ground combat takes place between the world owner's armies and the invader's armies. It takes 10 days for armies in orbit to land on a world., Unique buildings. Holdings. Unique buildings are buildings that can only be built a limited number of times. These limits fall within two main categories: Planet-limited buildings are buildings that only a set number of can be built on a planet. Their planet limit is usually set to 1, meaning only one building of that type can be built per planet., It was last verified for version 3.11. Although secondary to space battles, ground warfare is a vital aspect of many wars. Ground combat takes place between the world owner's armies and the invader's armies. It takes 10 days for armies in orbit to land on a world., Zaztl's time had come. The Ritual of Elevation was soon to begin, and as she was inching ever closer to her own final destiny, she wondered "Is this perhaps..., A building represents a collection of facilities scattered across a world that create Jobs that generate different kinds of resources that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed. Buildings are constructed in a colony's building slots. A colony can have up to 12 ..., New posts All threads Latest threads New posts Trending threads, Dread Encampment necrophages will produce physics and society research, but not engineering, instead adding fleet cap. Master Crafter will compensate for the engineering 'deficit', especially if built on your homeworld, which is the best industrial place in the early game due to the perfect habitability and stability buff., Noble Chateau: -1 loyalty, -10 amenities, +5 stability to Overlord and vassal capital, +2.5% Ruler resource output for ruler, 5% for vassal. This is still dogshit. The 5 stability for your capital should be wasted. There is little reason for your capital to not be topped off, or, topped off enough so that it wouldn't matter for the output bonus ..., Building a Dread Encampment also replaces your Defensive Armies with Undead Defense armies. When Reanimators defeat organic armies in battle, they gain a 33% chance of the armies joining their forces immediately, this ability also extends to certain Space Fauna, which they can also get a Special Project to reanimate.