Stellaris megastructure id

First, sorry if this has been answered here before, I attempted to look but had no luck on the topic providing answers that solved my problem. I am attempting to spawn a megastructure via console commands. My understanding was that this was accomplished via the following command: create_megastructure [megastructure id].

Stellaris megastructure id. but in the Stellaris-Wiki is following written: "The outcome is rolled at the start of the game so reloading a previous save will not alter the result." So it doesn't make sense to edit the event file, does it? If I understand this correctly I have to find this tag in the save game. But I don't find the tag in the save game which sets the gray ...

To build the Dyson Sphere megastructure in Stellaris, you’ll need the Utopia DLC. You’ll also need the Galactic Wonders Ascension perk and have previously built a multi-stage megastructure. It ...

DS adds one of the most advanced Nomad-origins of Stellaris. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. Xenomorphs. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Turn conquered pops into …Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select and play from a large number of civilisations in the Star ...To research everything, including all creature, crisis and repeatable tech, run the following command: research_all_technologies 1 1. If you want to research only non-repeatable tech that isn't creature or crisis technology, run the following command: research_all_technologies. The two other ways the research all command can be …This page was last edited on 20 May 2022, at 18:26. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewThey cannot be built in orbit of a celestial body that has an uninvestigated anomaly. All megastructures except Gateways are destroyed if a Star-Eater destroys the system. Search our database of 99 Stellaris megastructure IDs. A complete and up-to-date list of all Stellaris megastructure IDs.To reset your Apple ID password, log in to your My Apple ID account, click the Reset Your Password link, provide the Apple ID, and then click Next. Choose one method from the provided options to reset your Apple ID password.Stellaris is a huge space exploration playground, but cheats and codes activated from the game’s debug console commands can add a whole new dimension on PC. ... [megastructure id] create_navy ...Title. I’ve done all the prerequisites to unlock Maginot Worlds, but the tech just won’t show up. I don’t know if it’s a mod conflict, or if RNG is just against me, but I’m neck-deep in repeatables, and it still won’t show up in the shuffle.

Stellaris megastructures are titanic structures that give an empire specific bonuses. Megastructures have changed significantly since I first wrote this article. This has been updated to match the game requirements since the Libra 3.3 update. You need to have the right DLCs and you need to research Mega Engineering plus the corresponding ...Stellaris is a huge space exploration playground, but cheats and codes activated from the game’s debug console commands can add a whole new dimension on PC. ... [megastructure id] create_navy ...6. New megastructure - Star Forge, consumes energy and minerals to produce alloys. Note that i am not original creator of Star Forge. I took over an abandoned mod, originally set to create a mineral-producing megastructure, and updated it to work with 2.2 to produce alloys instead. Compatibility: this mod OVERWRITES the megastructres text files.Please check the mod's gallery for each megastructure's description. All megastructures can be individually disabled if you do not want to use them. The megastructures added by this mod are: - The Event Horizon Offset Facility - The Matrioskha Brain - The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC) - The Nicoll-Dyson Beamresearch_technology <Tech ID> This command will research the technology type with the specified ID. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods.A block of Effects to be executed to the solar system scope when the construction or upgrade begins. Vanilla unused. (Solar System scope, FROM = builder empire, FROMFROM = the megastructure to be upgraded into this) on_build_cancel. A block of Effects to be executed to the solar system scope when the construction is …Jan 29, 2023 · How to Build Megastructures in Stellaris. Once players have researched the Megastructure they want to build, they'll next need to send a Construction Ship to begin the work, using the ... A planet needs the Maginot bunker building in order to build the Magiont World megastructure around said world. Combine it with a Planetary Dockyard upgraded to a Planetary Defense Nexus to make it almost undefeatable as the two megastructures stack . If they stack thats +30 stability with the tradition for Maginot worlds.

A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the Mega-Engineering technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for …Here is a list of all buildable megastructures in Stellaris: Gateways. Habitats. Ring Worlds. Dyson Sphere. Science Nexus. Sentry Array. Matter Decompressor. Mega Art Installation.You are able to find Stellaris Megastructure ID by going to stellaris/common/megastructure folder and different files for all megastructure. In each file, there will be name_structure. The Other Console Commands in Stellaris Besides command for creating Megastructure, there are also the other commands that you are able to use in Stellaris.The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The adoption and finisher effects both count as traditions in their own right, so starting a ...Technology. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively).

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1 Construction 1.1 Construction speed bonuses 2 FTL megastructures 2.1 Gateways 2.2 Hyper Relays 3 Orbital megastructures 3.1 Habitats 3.2 Orbital Rings 4 Multi-stage megastructures 4.1 Conquerable Ringworlds 4.2 Ruined megastructures 4.3 Aetherophasic Engine 5 References ConstructionYour Apple ID is an important identifier for Apple products and services. If you forget your ID or want to change it, you have a few options. This guide will allow you to determine the best way to manage your Apple ID based on the specifics...This page was last edited on 23 June 2022, at 04:22. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewHabitat Megastructure UTOPIA DLC Also Required Sentry Array Megastructure UTOPIA DLC Also Required Dyson Sphere Megastructure ... It is a good idea to visit stellaris wiki for its console command and id pages, for faster generation of ships and technologies, reducing workload involved.

there are 4 sections and each of them say theyre repairable with the right tech... but theres no "repair" option. its clear the game wants me to repair it! it just appeared right in the middle of my empire. the tech i researched which i thought was going to enable repair was the Restore Megastructures research. #2.This page was last edited on 23 June 2022, at 04:22. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewRemove megastructure -effect remove_megastructure: but you have to select the megastructure first; Advance time – fast_forward x: where x is number of days to advance; Kill country, leader, population or ruler – kill_country, kill_leader (ID), kill_pop (ID, kill_ruler; Switch Language – switchlanguage; More Stellaris Cheatscreate_megastructure and the megastructure id EX: think_tank_1 3 Amakawa_Yuuto • Divine Empire • 4 yr. ago The second one also needs you to have the stellar body selected to which the megastructure gets attached to.A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the Mega-Engineering technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for Mega-Engineering to appear. 1 Construction 1.1 Construction speed bonuses 2 FTL megastructures 2.1 Gateways 2.2 Hyper Relays 3 Orbital megastructures 3.1 Habitats 3.2 Orbital Rings 4 Multi-stage megastructures 4.1 Conquerable Ringworlds 4.2 Ruined megastructures 4.3 Aetherophasic Engine 5 References ConstructionAug 29, 2021 · Add bookmark. #1. Currently, Mega-Engineering is a rare technology that requires the Citadel, Battleships and Zero-Point Power technologies. Once you have them, every megastructure (sans those that require Galactic Wonders) become researchable. If you consciously beeline the same dozen technologies to reach Mega-Engineering, and technology rush ... Stellaris Real-time strategy Strategy video game Gaming. 4 comments. Best. william758 • 4 yr. ago. effect solar_system = { spawn_megastructure = { type = think_tank_3 location = prev graphical_culture = owner } } go into system view and select the planet you want. if the system does not have an owner the megastructure wont have a model tho. 2.Best. when you put in the Megastructure command, press TAB and you'll get all the IDs for Megastructures, each phase has a different ID. r/Stellaris. Join. • 6 days ago. Apr 28, 2022 · This video covers Stellaris Megastructure requirements and what it takes to build them. Truly neat stuff!I have a companion page for this at my website.https... Constructing a megastructure builds the site, upgrades the site and then increments to completion. You can repair it cheaper than you can build it and you don't need the ascension perk to repair it, just the tech. The barrier to entry is significantly reduced. Good to know, thx.

There is no vanilla method to remove or destroy a megastructure. Once it is built / repaired, it is forever functional. They mentioned in the past possibly letting you use colossus weapons on them, perhaps someday. #3. annaliseh Aug 18, 2018 @ 1:31am. You can't build more than one Science Nexus, Dysons Sphere, Sensor Array but you can …

Create_megastructure [press tab for ID then reentered] (megastructure ID) Gigastructural Engineering will definitely do this for you. Highly recommend. Okay so if the megastructure you built gets conqured can you... actualy build another one ? Not just that, I can cover whole galactic swaths in Dyson Sphere like a true Kardashev 3.Oct 12, 2023 · On the megastructure commands, how do I get the megastructure to spawn on a planet in the system, not the central star? LogicMage 06:13, 30 September 2018 (CEST) You're best asking for technical help on the forums. Not many people with in depth knowledge will check talk pages on the wikis. Dauth 10:25, 30 September 2018 (CEST) Here are my working comands so far, but without Planet as Center: effect solar_system = { spawn_megastructure = { type = MEGASTRUCTURE-ID orbit_distance = 50 location = solar_system } } OR. 1. select Planet and add an modifier to it (works perfect) effect add_modifier= {save_global_event_target_as = LOCATION}In today’s digital age, having an email address is essential for various reasons. Whether you want to communicate with friends and family, sign up for online services, or create social media accounts, having a new email ID is the first step...Stellaris create_megastructure Command create_megastructure <Megastructure ID> Copy This command will create the megastructure with the specified ID. Examples create_megastructure district_rw_hive Copy This command will create a 'Hive Segment' in the current system. create_megastructure district_hab_housing Copy The Culture I believe is if you have a different graphic for the gateway, it will use that empires graphic for it's model based on the empires ID after Owner. the command I used was this. effect solar_system = { spawn_megastructure = { type = gateway_restored location = prev orbit_angle = 180 orbit_distance = 360 graphical_culture = owner 0 ... Please check the mod's gallery for each megastructure's description. All megastructures can be individually disabled if you do not want to use them. The megastructures added by this mod are: - The Event Horizon Offset Facility - The Matrioskha Brain - The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC) - The Nicoll-Dyson BeamStellaris has more distinct ID tags than other grand strategy games, such as species, empire, specific leaders and so on. ... create_megastructure [megastructure id] – creates chosen ...

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Here are my working comands so far, but without Planet as Center: effect solar_system = { spawn_megastructure = { type = MEGASTRUCTURE-ID orbit_distance = 50 location = solar_system } } OR. 1. select Planet and add an modifier to it (works perfect) effect add_modifier= {save_global_event_target_as = LOCATION}add_trait_leader Command Help. This command will add the specified trait to the leader with the specified ID. Use 'debugtooltip' to find leader IDs. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands.Whether you drive or not, at some point, you’ll likely need to provide some form of valid identification. A state-issued ID card is one of the best forms of identification that you can carry. There are a variety of state ID cards available ...Other Stellaris Guides: Beginner’s Guide. Quick Tips for Beginners. Useful Console Commands (Cheat ... Stay on Target Achievement Guide. Last, Best Hope Achievement Guide. Commands. create_megastructure ring_world_2_intermediate; This command will create an unfinished ringworld at the system where you want. effect …Humanoid Empire constructing a Dyson Sphere. Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire.There should be a button in it’s status panel to open the megastructures menu. Note that if you don’t have the materials to build the megastructure, it’s selection will be grayed out. Select the structure you want to build, and all stellar bodies that can support the structure will be highlighted.Subscribe to download!Gigastructures-Forerunner Tradition. A compatibility mod merging the three tradition paths added in Gigastructural Engineering & More into a single tradition in the style of Forerunner - A Traditions Overhaul. In addition to regrouping the bonuses from the tradition path, some changes were made. Most significantly: This page was last edited on 23 June 2022, at 04:22. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewBigFloppyDonkeyEars • 3 yr. ago. Find your steam workshop folder for stellaris it's id is 281990, then go to folder 1121692237 (gigastructures mod folder). Under the content folder you'll find megastructures, in that folder it'll have a file for each megastructure (should be easy to find the right one.) As for adding it to a system haven't ... Jun 7, 2023 · Below, you'll find a list of handy Stellaris console commands and cheats that should give you the upper hand or let you trigger interesting scenarios at your leisure: add_relic (relic id) - Grants (relic id), writing all instead of the ID grants all relics. Same relic can be added multiple times. colonize (colonizer pop id) - Starts the ... You might want to make a super tensile materials planet. 1. Imnotpersistant • 1 yr. ago. Also build the megalogistics centre building. 3. CrispyJalepeno • 1 yr. ago. There is one research option, the one that gives living metal, that speeds it up a bit. Also a policy that get unlocked that will speed it up for 10 years.Stellaris Anomaly ID List. A searchable list of all anomaly codes from Stellaris. Enter the name of an anomaly to filter the entries in the table. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. ….

The Culture I believe is if you have a different graphic for the gateway, it will use that empires graphic for it's model based on the empires ID after Owner. the command I used was this. effect solar_system = { spawn_megastructure = { type = gateway_restored location = prev orbit_angle = 180 orbit_distance = 360 graphical_culture = owner 0 } }May 25, 2022 · Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building. [planet id] effect remove_modifier = relic_activation_cooldown. To build the Dyson Sphere megastructure in Stellaris, you'll need the Utopia DLC. You'll also need the Galactic Wonders Ascension perk and have previously built a multi-stage megastructure. It ...There is a build limit on how many Megastructures you can be building at once. Usually this is 1, but it can be increased by various things (Ascension Perks, Edicts). Each type of Megastructure can only be built once per empire, and only one Megastructure of any type can be built in each system. Gateways and Habitats are the exceptions though.AKA How to get Mega-Engineering 50-ish years into the game. Megastructures in general are quite difficult to get, so today's guide is all about maximizing th...No limitations - the complete pack. 5 items. Description. Unlocks all limitations for megastructure building: - you now can bulid multiple megastructures in one system. - you can now build as many megastructures of the same type you want. - you now can build megastructures independent from the startype (for example matter compressor over a star ...A Yahoo ID is a username customers need in order to access Yahoo services such as Yahoo Mail, Yahoo Answers, Yahoo Messenger and the photo service Flickr. Registering for a Yahoo ID is free, takes only a few minutes, and gives users access ...Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Legacy Wikis.This page was last edited on 14 October 2017, at 11:04. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewThere should be a button in it’s status panel to open the megastructures menu. Note that if you don’t have the materials to build the megastructure, it’s selection will be grayed out. Select the structure you want to build, and all stellar bodies that can support the structure will be highlighted. Stellaris megastructure id, create_megastructure <Megastructure ID> This command will create the megastructure with the specified ID. More Help A searchable list of all Stellaris Megastructure IDs for use in console commands on Windows, Mac and Linux (Steam). List includes cheat help and copyable codes. , Rating them from best to worst: #1: The Cybrex. No surprises here, the best are still the best. Getting the Cybrex as your precursor grants you: Cybrex Alpha, which contains a ruined ring world. Unity, Engineering Research, and Energy, along with minor artifacts. Cybrex War Forge Relic., A great late-game perk that boosts megastructure build speed and capacity PROS. One of only two ways to boost megastructue build capacity; Drastically reduces the already long build time of megastructures so you can start getting those bonuses faster ; CONS. Can inadvertently cause severe alloy scarcity if you try to build and upgrade ..., I'm almost there, the only part I can't figure out is how to put a ruined orbital ring around some of the planets. Can anyone let me know the console command for orbital rings? EDIT: lol I figured it out! Turns out all I needed to do was give up and ask for help! Effect solar_system = { spawn_megastructure = { type = orbital_ring_ruined planet ..., The Culture I believe is if you have a different graphic for the gateway, it will use that empires graphic for it's model based on the empires ID after Owner. the command I used was this. effect solar_system = { spawn_megastructure = { type = gateway_restored location = prev orbit_angle = 180 orbit_distance = 360 graphical_culture = owner 0 } }, Maybe. But fun! Megastructure prices have all been lowered significantly to be in parity with the costs of similar habitats with similar outputs and can be constructed simultaneoulsy. Habitats are available with Spaceport technology instead of an Ascension Perk! Cost: 2400 minerals. Time: 3 years., Examples, Generator & More. thirty_years. Copy Command. Copy Full. debug_yesmen. This command will make all AI empires accept player proposals. Stellaris Cheats is a searchable list of all Stellaris console commands. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples., Sep 21, 2021 · All Cheat Codes in Stellaris. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. activate_ascension_perk [name] – Activates a specified Ascension Perk. activate_tradition [tradition id] – Activates a specified Tradition. , There should be a button in it’s status panel to open the megastructures menu. Note that if you don’t have the materials to build the megastructure, it’s selection will be grayed out. Select the structure you want to build, and all stellar bodies that can support the structure will be highlighted. , Note that having a Megastructure (even a ruined one) in your territory gives a huge weight to the tech. Ruined megastructures are a bit more common in 2.2 I think, now there are more kinds of them. So sure, if you absolutely must have megastructures ASAP, then get Voidborne->Master Builders., How to use the quantum catapult in Stellaris is more complicated than it might seem, especially if you don’t want to waste your hard-won Alloy. The catapult is one of the best late-game ..., Here are my working comands so far, but without Planet as Center: effect solar_system = { spawn_megastructure = { type = MEGASTRUCTURE-ID orbit_distance = 50 location = solar_system } } OR. 1. select Planet and add an modifier to it (works perfect) effect add_modifier= {save_global_event_target_as = LOCATION}, Megastructures Version This article has been verified for the current PC version (3.9) of the game. Humanoid Empire constructing a Dyson Sphere Megastructures are colossal constructions., May 31, 2020 · A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs with matter decompressors. However, this method still works just fine, or you can select your construction ship and right click on a black ... , any_megastructure - Iterate through each megastructure - checks whether the enclosed triggers return true for any of them any_megastructure = { <count=<num/all>> <triggers> } Supported Scopes: all, Nov 13, 2021 · Here is a list of all buildable megastructures in Stellaris: Gateways. Habitats. Ring Worlds. Dyson Sphere. Science Nexus. Sentry Array. Matter Decompressor. Mega Art Installation. , April 22, 2019 Travis Scoundrel 0. Below is our complete list of the Technology IDs for Stellaris. These IDs are intended for use with the “research_technology” console command. To open the console, press ~ and then enter “research_technology (technology_id_here.)”. Obviously, replace technology_id_here with the technology ID of your ..., 6. New megastructure - Star Forge, consumes energy and minerals to produce alloys. Note that i am not original creator of Star Forge. I took over an abandoned mod, originally set to create a mineral-producing megastructure, and updated it to work with 2.2 to produce alloys instead. Compatibility: this mod OVERWRITES the megastructres text files., Introduction [edit | edit source]. An Effect is a script that does something, similar to a function in other programming languages. An Effect differs from a Trigger in that a Trigger always returns a boolean, True or False, and doesn't change anything in the game. An Effect is the script that actually changes game state (i.e. applies modifiers, …, No limitations - the complete pack. 5 items. Description. Unlocks all limitations for megastructure building: - you now can bulid multiple megastructures in one system. - you can now build as many megastructures of the same type you want. - you now can build megastructures independent from the startype (for example matter compressor over a …, Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an uninvestigated ..., There is a console command. Check the wiki. It is a travesty that we cannot use collosis on megastructures. There’s a mod in the Workshop, but I’ve never actually used its function. There is console command in fact, it's remove_megastructure = this, but thanks ^., Stellaris > General Discussions > Topic Details. Sammy. Feb 8, 2019 @ 8:06pm Interstellar Assembly Site ... If your original capital has a megastructure, move your capital to a new system without one #3. Sammy. Feb 8, 2019 @ 11:59pm Yep, still no dice, can't build it anywhere. #4 < > Showing 1-4 of 4 ..., add_opinion [emp id] [emp id] [number] Improves the attitude of the first empire in Stellaris to the second. own. Capture (or colonize) the planet currently selected in the game. kill_country [country ID] Cheat code destroys the specified empire in Stellaris. kill_leader [leader ID] Killing the specified leader., In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Certain buildings and other sources …, Oct 18, 2023 · Leader traits. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Hovering over the leader will reveal the other veteran class traits. Trait (scientist) ID. Council. Explorer (Subclass) subclass_scientist_explorer. no. , any_megastructure - Iterate through each megastructure - checks whether the enclosed triggers return true for any of them any_megastructure = { <count=<num/all>> <triggers> } Supported Scopes: all, create_megastructure ring_world_1. My workaround was using these commands that spawn the individual sections, (They are the same but I change the orbit distance and angle to make the ring since "ring_world_2" is a section). effect solar_system = { spawn_megastructure = { type = ring_world_2 orbit_distance = 45 orbit_angle = 0 …, Here is a list of all buildable megastructures in Stellaris: Gateways. Habitats. Ring Worlds. Dyson Sphere. Science Nexus. Sentry Array. Matter Decompressor. Mega Art Installation., Jun 29, 2021 · AKA How to get Mega-Engineering 50-ish years into the game. Megastructures in general are quite difficult to get, so today's guide is all about maximizing th... , create_megastructure: Creates a Megastructure in the current system, pressing tab reveals the IDs NOTE: Orbital Rings cannot be correctly spawned [megastructure id] create_megastructure gateway_final create_navy: Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% [amount] create_navy 0.5 ..., Forgetting your Apple ID password can be a frustrating experience, especially if you need it to access important services. Fortunately, there are a few simple steps you can take to quickly recover your password and get back to using your Ap..., I'm almost there, the only part I can't figure out is how to put a ruined orbital ring around some of the planets. Can anyone let me know the console command for orbital rings? EDIT: lol I figured it out! Turns out all I needed to do was give up and ask for help! Effect solar_system = { spawn_megastructure = { type = orbital_ring_ruined planet ...