Wizard101 sun spells

Posts: 371. Jan 29, 2012. New Spell- Sun Blade. So I was thinking, that we should have a new spell- called Sun Blade. The purpose: When you cast a spell enchanced with a Sun enchancment, it will activate, causing +25% to next Sun enchanced spell. This will ONLY be for Sun spells trained, or from an amlet. It will NOT work for treasure cards.

Wizard101 sun spells. Accuracy. 75%. Type. /. PvP Level. 80+ 80. Spell Description. Deals 785-885 Fire Damage to target and deals 330 Fire Damage to all enemies. Sun Serpent Spell Animation.

Unique Hybrid Pets you can Hatch from this Pet. Courageous Bull (Hatch Kookaburra with Raging Bull) Lively Opossum (Hatch Kookaburra with Opossum) Noble Kookaburra (Hatch Kookaburra with Opossum) Ornery Kookaburra (Hatch Kookaburra with Raging Bull)

Find out how to train and use Sun School spells in Wizard101, a popular online game. Learn about spell mutations, monstrology tips, Azteca spells and more from the Final Bastion blog.Accuracy. 100%. Type. PvP Level. 72+ 72. Spell Description. Steals a Heal over Time effect from target. Snow Drift Spell Animation. Quest Spells.Jan 8, 2013 ... To get to Colossus you need to continue the Sun School spell on the Floating Land - up the hill to the left after entering, in the little tent ...Locations. Avalon - The Wild - White Owl Tower. Avalon - The Wild - Toadstool Village. Description. Cassie's spells for training are not unlocked until you complete the instance quest Into the Nest. Gives Quests. Quest Goals. Ends Quests.7- Spell: Gusty Winds. Kills Rank 1 and 2 pests. Rank: 2. Energy Cost: 10. Gold Cost: 1000. Gardening spells from Quests in wizard city. To unlock these spells you need to complete the 3 side quests named: “Green Acres”, “The Facts of Life” and “Growing Pains” respectively. To unlock this Quest you need to be level 12.Alex FrostBlood lvl 37 Magus Ice wizard. Have to say, Sun school is going to be your best school because you get colossal in the end if you get strong, monstrous and gargantuan route. Star school is important for Empowerment, Berserk, Vengeance and because of your school, Mend. For me, stray away from the Moon school.Quest Information. Prequest: For My Next Trick. Note: Level 66 is needed to start this quest. Given By: Inyanga Whitestripes. Giver Location: Baobab Crossroads. This is a side quest. Goals: Talk to Koko Smokesign in Drum Jungle.All Spellements Guide. MR. WIZARD. Wizard101 Spellwrighting is one of the best updates that come to the game from a long time, Spellwrighting allows wizards to obtain new spells and upgrade them, also allows you to upgrade your current spells to a better version with a new type of reagents called Spellements.

On Friday, March 8th, the Kingsisle Developers hosted a Spring Update Spell Teasers Livestream to show a couple of brand-new Path B spellement paths for the Spring 2024 Update to Wizard101!. It's important to note the developers have teased that alongside these new spellement paths, all of these spells will be available for training off-school at their respective Ravenwood professors!Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spell:Sun Trap may refer to: Sun Trap (+25%) Sun Trap (+35%) Category: Disambiguations.Rank: Delver. Joined: Oct 23, 2011. Posts: 228. Mar 30, 2013. Re: Sun School Trainer in Drum Jungle. You have to train the other sun spells that boost damage to get colossal. Go to the sun school trainers in Celestia Base Camp and The Floating Land. Ladyhawke10001.Wizard101 Spell Classifications. Ever since the Celestia update, the game has evolved beyond blades, attacks, shields, and traps. Spell diversity continues to increase as levels get higher and higher. The goal of this guide is to help define the different Wizard101 spell classifications so that you can set up killer decks to take down bosses ...Global / Bubble spells are spells that offer a particular effect to the battle circle. For instance, there are bubbles that increase damage and others that increase or decrease healing. However, do keep in mind that the effects from the bubbles will impact both allies and enemies. The Khrysalis global spells offer two stats we haven't seen on ...School. Pip Cost. 1. Accuracy. 90%. Type. Spell Description. Restores 30 Health and 280 Health over 4 Rounds. Sprite Spell Animation.Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the game's age. ... Life up to satyr, ice up to tower shield, spirit blade, spirit trap, sun spells up to epic, amplify, sharpen ...

How many pips does it cost to cast Dr. Von's Monster? 9. If you can cast Storm Trap, Wild Bolt, Catalan, and the Tempest spell, what are you polymorphed as? Ptera. What term best fits Star Magic Spells? Auras. Who teaches you balance magic? Alhazred. Study with Quizlet and memorize flashcards containing terms like How many pips does it cost to ...Sunstone. Crafting Rank: Adept Crafter. Station: Card Crafting Station. Cooldown Time: 000:00:00. Half the Time for Subscribing Members. Vendor (s): Avery Templeton (600 Gold) Carcinos (600 Gold) Kimba Kalla (600 Gold)1. Reshuffle. No Reshuffle. Spell Description. Delays a Spell cast for 1 Round, and casts it second during the next Round. Adds 4 Pips to the Spell's cost. Nightbringer Spell Animation.Sunny Fundays. Note: Level 80 is needed to start this quest. Note: In order to complete this quest, your wizard must be in the school of Fire. Given By: Dalia Falmea. Giver Location: Ravenwood. This is a side quest. Goals: Talk to Pacal Redmask in The Zocalo. Go to the Azure Chamber in the Cenote.

2k23 how to grind rails.

The Astral Sun School Trainer in Beach Camp, Floating Land, Celestia. This Sun School Trainer has 8 Enchantment Spells: Strong(Level 50, makes the Damage of a Hit Card Stronger, +100), Keen Eyes(Level 50, enhances Accuracy on a Spell, +10%), Giant(Level 52, makes the Damage of a Hit Card Giant, +125), Accurate(Level 52, enhances Accuracy on a ...Spell Information: School: Pip Cost: 5 : Shadow Pip Cost: 1 : Accuracy: 85% : Type / Spell Description: Deals 550 Balance Damage and 550 Damage of a random primary School to target, and applies a +25% Sun Damage GlobalWizard101 is what you want! Magic plays a huge part in the online MMO world of Wizard101. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of …Hey Rexies! I thought i'd show you guys where the hidden Astral trainers are! You can only get the other Sun spells when you're level 86. Its in Azteca and i...more. more. depends on your stats and your play style. your mob deck should only be a couple of blades, colossal, meteor, and 1 mass prism (for fire mobs). that's more than enough to kill anything you're up against at this point. for bosses, maybe throw in a sun serpent and an efreet, plus some extra colossals and a potent/feint (maybe a couple ...

Click here to make a free account to edit the wiki and use the forums at Wizard101 Central! Pardon our dust. We're still cleaning up! ... Pages in category "Fire School Exclusive Spells" The following 45 pages are in this category, out of 45 total. B. Spell:Backdraft ... Spell:Steal Charm; Spell:Sun Serpent; Spell:Sunbird; W. Spell:Wyldfire ...A Star School Trainer is a magical object that acts as a Star School Spell Trainer, allowing Wizards to purchase Aura spells, in exchange for Training Points. There are four separate Star School Trainers, each in different locations of the Spiral. The two Star School Trainers in Celestia look like oil drums, and initially become available ...Posts: 4162. Jun 28, 2016. Re: How to get sun, moon, and star school trainers. To get the quests in Azteca you must have completed the trainer quests in Zafaria first. Inyanga sends you Drum Jungle to talk to Koko then you need to collect obelisk pieces to restore the sun obelisk. After completing that it will open up the Star quest in Azteca ...Sun Spells; Enchantment Spells; 0 Pip Spells; Non-Learnable Spells; ... Content published on Wizard101 Central requires permission for reprint anywhere. ...A Look at New Avalon Spells (Levels 70, 72, 75, 80) April 11, 2012. Estimated Reading Time: There's quite the buzz going around about everything that's new in Avalon, and while I refuse to familiarize myself with the areas and storylines, I'm trying to get an idea of which bosses cheat and what I'll be looking for when it hits the live realm ...Spijkenisse is a municipality with Beerenplant, Hekelingen and Den Hoek. It is also a town in it's own right in the province of South Holland and is part of the metropolitan area of Rotterdam. The population of the municipality is around 73,000. Due to it's proximity to Rotterdam, it is quite a lively place with plenty to do for the visitor ...1. Yes, training points are required. Your "source" is wrong - no spells are "free." (You didn't need to 'join' a secondary school to train spells, the same holds true here. This would be a third school you would be training) 2. No. Only your level of 50+ to begin training any of the Sun, Moon or Star schools is required.By posting on the Wizard101 Message Boards you agree to the Code of Conduct. Search Updated Topics Hottest Topics Rules. Message Boards Home > Zafaria. Colossal sun spell. Author ... You must make sure you have all the other sun spells of that category. In this case such as giant,monster,ect.... up to the spell you want.Nov 11, 2016 ... Comments21 · Wizard101: James Mask - Legendary (60) Myth PvP · Wizard101: ALL LOREMASTER SPELLS GOT CHANGED · What Wizard101 Needs To Be An Ac...Star Magic is similar to Sun Magic -- after all the sun itself is a star -- but where Sun Magic enhances individual spells, Star Magic enhances the Wizard. Wizards that choose to learn the supplementary school of Star Magic can boost themselves over the course of several rounds to raise shields, strengthen spells or improve stats.

Wizard101 has done awesome work with these level 88 spells! Fire Level 88 Spell. Lets start with Fire! Fire's level 88 spell is Sun Serpent, which does 900-1000 Fire damage to one enemy and 300 Fire damage to all enemies. I'm not quite sure whether or not this damage is in a DoT form, but I believe it is. This is the first of these new concepts.

Sun School is the school of enchantments and mutations. It focuses on manipulating spells the Wizard already owns. All Sun Spells only function during the current duel, and will disappear afterwards - unless you used a treasure card, in which case the all unused spells enchanted become treasure cards in your Side Deck.Moon spells are triple effect spells that focus on Death, Ice and Myth spells. This spell would be free to Death, Ice, and Myth. Moon Shield -50% damage,0 pip. Moon Trap +25% damage, 1 pip. Moonblade +35% damage, 1 pip. Balanceblade from Font of Strength (which casts as a Sun School Spell) is a 50% buff.Spell:Sirens (Sun) Spell:Sirocco Djinni (Sun) TreasureCard:Sniper; Spell:Sniper; ItemCard:Sniper; ItemCard:Solar Aegis; Spell:Solar Blade; Spell:Solar Shield; Spell:Solar Surge; ItemCard:Solar Surge; Spell:Solar Trap; Spell:Sound of Musicology (Star) Spell:Sound of Musicology (Sun) Spell:Spirited Minotaur (Sun) ItemCard:Spiritual Attunement ...Spell Description: Prevents Sun needs for 48 hours: Solar Flares Spell Animation. Training Sources . Trainer . Barley for 125,000 Gold (Rank 15 Required) Requirements to Train. ... Content published on Wizard101 Central requires permission for reprint anywhere. ...No. Spell Description. +10% to a harmful Damage Ward Spell. Potent Trap Spell Animation.Also, this is only the TRAINABLE spells from levels 1-42. I'll do the learned spells for the Primary School for Part 2 from Levels 1-55! The School of Day (The Sun School) Teacher: Professor Luxa. School Tree: Sunny. The School of Day is a school branched from the district of Celestia. Now-a-days the extents of their power only lie within a ...Spell:Rebirth (Sun) From Wizard101 Wiki. Jump to: navigation, search. Rebirth (Sun) Spell Information: School: ... guides, and discussions of the Wiki content related to Rebirth (Sun) should be placed in the Wiki Page Discussion Forums. Search for content related to Rebirth ... Wizard101 Central ...Spelling is the magic connector between letters and their sounds, placing learners on the road to literacy. Strong spelling skills help build a solid foundation for reading and com...Mar 9, 2010 · 1. Yes, training points are required. Your "source" is wrong - no spells are "free." (You didn't need to 'join' a secondary school to train spells, the same holds true here. This would be a third school you would be training) 2. No. Only your level of 50+ to begin training any of the Sun, Moon or Star schools is required.Ice Spells from Lydia Greyrose Ice Spells from Lydia Greyrose: Spell: Level: Pip Cost: Description: Frost Beetle: 1 1 : Deals 65-105 Ice Damage: Snow Serpent: 5 2 : Deals 155-195 Ice Damage: Volcanic Shield: 8 0 : Applies -70% Fire and Storm Damage Wards: Evil Snowman: 10 3 : Deals 240-300 Ice Damage: Tower Shield: 16 0 : Applies a -50% Damage ...

Loc mohawk.

Dutch cheese 4 letters.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. There are currently two variations of this Spell : Sun Shield (Myth-Life-Fire) Sun Shield (Storm-Life-Fire) Category:Click here to make a free account to edit the wiki and use the forums at Wizard101 Central! Pardon our dust. We're still cleaning up! ... Trainable Spells « Previous Giant-Training Sources . Training Points can purchase this Spell. ... Sun Spells; Enchantment Spells; 0 Pip Spells; Non-Learnable Spells; Training Point Spells; No …Aug 4, 2009 · Rank: Survivor. Joined: Apr 28, 2012. Posts: 45. Nov 07, 2012. Re: where can i find the sun spell gargantuan. it is in the floating land near the starting when you enter go a little ahead you will get to it after you pass by the dog standing there. Likeahbaws. Rank: Explorer.Re: Moon,Star, and Sun school spells? Originally Posted by ♣Ace♣ moon: tide a moon comes and a mini beach under it and the moons becomes a face and comes closer and it gets so close that the water begins to start flooding like a tidal wave then appears and attacks all of coursePlease follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. There are currently two variations of this Spell : Sun Shield (Myth-Life-Fire) Sun Shield (Storm-Life-Fire) Category:W101 Spells Trivia. KI Free Games has many Trivia games that contain questions about either Wizard101 or Pirate101. William DeathWisper collected the correct answers to help you get the 100% you need to earn 10 crowns! You can play these games every day. Each online trivia quiz you pass will automatically apply 10 Crowns to your …Effect: Polymorph into a Storm Cat Bandit for 6 turns (2500 Health - Spells: Storm Trap, Storm Blade, Storm Shark, Stormzilla, Cat Scratch (4 pips - 520-580 Storm Damage), Storm Sweep (4 pips - 320 Storm Damage + Storm Trap), Tempest) Location: Moon School Trainer, level 54. Polymorph Ninja Pig - 0 pips.All Sun spells worth using people already have. The Sun spells that increase accuracy and pierce take away from a spell's ability to increase the damage output while Cloak is useless. In my opinion, there are no worthwhile Moon spells. ... James started playing Wizard101 when Dragonspyre had just come out. James remembers a time when Astral ...Wizard101. Moon School. "The moon is a transformation that shows where change is necessary.". Moon Magic is about Change. Historically the moon represents change; in seasons, tides and even in the moon's phases. The moon is important in mythology; it is said the full moon brings on the change of the werewolf! Wizards choosing the ...Wizard101Balance AOE Spells. There are many spell types in Wizard101. A common type of spell is an AOE. This refers to spells that target multiple or all the enemies. These spells hits all enemies instead of one. Below is the complete list of all the Balance AOE spells, divided into two categories: Spells, and Item Cards & Treasure Cards (TC).Since damage spells are so valuable, the one per spell limit seriously limits the value of the accuracy and mutate spell lines. Choose both star and sun, maybe a polymorph or two if you think it'll come in handy. You aren't restricted to one Astral school. Life is a terrible secondary school for balance. ….

Please do not add any text or images directly to this page. To get an article, image or subcategory to show up here, append [[Category:Damage Spells]] to the bottom of the article, image or subcategory page.. Note: It shouldn't be necessary to manually add categories to pages created using the Infobox Templates; the templates apply the appropriate categories automatically.Balanced astral spell concepts (part 1): Sun spells. Protects a spell's heal over time effects or a spell's damage over time effects. All damage over time effects in a spell become deferred damage which lasts the same number of rounds. Extends the duration of an aura spell so it lasts 6 rounds instead of the usual 4.A Look at New Avalon Spells (Levels 70, 72, 75, 80) April 11, 2012. Estimated Reading Time: There's quite the buzz going around about everything that's new in Avalon, and while I refuse to familiarize myself with the areas and storylines, I'm trying to get an idea of which bosses cheat and what I'll be looking for when it hits the live realm ...It took me some time to do this but it turned out really good hope you think the same and enjoy. :)H O P E Y O U E N J O Y E DLINKS:Twitch: https://www.twitch.tv/kaiser_noahSpell Information: School: Pip Cost: 5 : Shadow Pip Cost: 1 : Accuracy: 85% : Type / Spell Description: Deals 550 Balance Damage and 550 Damage of a random primary School to target, and applies a +25% Sun Damage GlobalTraining Points are an aspect in Wizard101 that help you train spells outside of your primary school. These are obtained through leveling up and doing quests. Importantly, points are used differently in PvP than they would be in PvE. This article will mainly focus on how to use them in PvE, but there will be a few recommendations for PvP must ...I have beat the level 84 Azteca Star Spell Quest and gained access to the School Auras on my Ice! #Wizard101 #Spells #AuraWizard101 - https://www.youtube.com... Wizard101 sun spells, This article is a disambiguation page for Sun Trap. The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article., Sun School is the school of enchantments and mutations. It focuses on manipulating spells the Wizard already owns. All Sun Spells only function during the current duel, and will disappear afterwards - unless you used a treasure card, in which case the all unused spells enchanted become treasure cards in your Side Deck., Description. Star School is the school of auras, the school focuses on providing the Wizard with a set of temporary stat boosts. Each Star spell invokes an aura, which is a personal bubble of magic that provides a stat boost to the Wizard for a short time (4 Rounds). Star spells can increase damage, resistance, critical, healing, power pip ..., Description. Sun School is the school of enchantments and mutations. It focuses on manipulating spells the Wizard already owns. All Sun Spells only function during the current duel, and will disappear afterwards - unless you used a treasure card, in which case the all unused spells enchanted become treasure cards in your Side Deck., Wizard101 life spells are about heal and support, Life school is the force of awareness and existence, here is the wizard101 life spells Full guide. Monday, May 20 2024 . ... Wizard101 Sun Spells Guide ( Full list ) Wizard101 Headless Horseman: Guide to Acquiring the Spell. Recent posts., He will have 3 quests for you, which you can pick up at levesl 52, 54 and 56. Friendly zebra, Inyanga Whitestripes, from Zafaria will give you 2 training points. The first comes from the questline starting with “Staff of Solomon” and leads to “Mane of Terror”. Then, you’ll questline for the second training point., To get an article, image or subcategory to show up here, append [[Category:Sun Treasure Cards]] to the bottom of the article, image or subcategory page. Note : It shouldn't be necessary to manually add categories to pages created using the Infobox Templates ; the templates apply the appropriate categories automatically., Global / Bubble spells are spells that offer a particular effect to the battle circle. For instance, there are bubbles that increase damage and others that increase or decrease healing. However, do keep in mind that the effects from the bubbles will impact both allies and enemies. The Khrysalis global spells offer two stats we haven't seen on ..., The Polymorph spells are underpowered, but they are also designed for the level you must be in order to learn it. They are stronger for wizards below the required level, and weaker for those above it, such as yourself. Furthermore, Polymorphs work much better when you polymorph into something you aren't good at., It has tons of drain spells that give half of the damage you dealt back to you as health. - Death is generally a super fun school. Pretty efficient, not partner-dependent, awesome spells, gear, etc. - Questing without Deer Knight can be a pain, yes. Scarecrow helps but is still low damage and costs a lot of pips., Wizard101. Sun School. “The strength of the Sun will show our inherent capacity for truth and transformation.”. Sun Magic is about power. Power to endure, power to persevere, and power to change. Wizards that choose to learn the supplementary school of Sun magic will charge up their strength and focus their efforts to cast stronger, more ..., Through battle with fearsome foes below Wizard City, you can collect Spellements for two new Utility Spells: Daybreaker and Nightbringer. These Sun School spells allow you enchant a spell to “delay cast” it. Your pips will be consumed on the current round, but the spell itself won't cast til the next round. Enchanting with Daybreaker means ..., Numerical Analysis: The uniqueness of the Spell: Unlike other spells in Wizard101 that follow a five-tier system, the Headless Horseman spell stands out. Spellment Requirement: To fully max out a typical lore spell, players need a whopping 685 spellments. However, for the Headless Horseman, the requirement is significantly less at only 190 spellments: 75 for tier 2 and 115 for tier 3., Balanced astral spell concepts (part 1): Sun spells. Protects a spell's heal over time effects or a spell's damage over time effects. All damage over time effects in a spell become deferred damage which lasts the same number of rounds. Extends the duration of an aura spell so it lasts 6 rounds instead of the usual 4., Sun School Creatures use spells that are primarily based around the Schools of , , and . Storm, Balance, and Ice spells are sometimes used as well. Trainer: Sun School Trainer: Star School: See also: Star School Spells. Star Magic is similar to Sun Magic -- after all the sun itself is a star -- but where Sun Magic enhances individual spells ..., Long ago Zafaria was the home of Morganthe, but a Council of Wizards broke her power and buried her wand. They thought her dead until her recent reappearance. The world of Zafaria is old, but until recently has been cut off from the Spiral. It is a world of endless grasslands; dense, colorful jungles; and spectacular vistas., Are you looking for a fun and engaging way to help your child improve their spelling and language skills? Look no further than Wordtwist. This exciting word game is not only entert..., More exciting adventures await you in Celestia and the many other worlds to come. Star school is the go to school for anything "Buffed" you get things like "Strong" "Might" and other related spells all the way up to epic which used in conjunction with your existing spells bolsters your spells and makes it so you can do more damage and quicker., Azteca Rank 10 School Spells. With the release of Azteca, wizards can obtain the below school spells. These spells are all rank 10 school spells. This means that each school has a spell of its own and it will cost 10 pips to cast. Best of all, they are all Azteca themed., 1. Yes, training points are required. Your "source" is wrong - no spells are "free." (You didn't need to 'join' a secondary school to train spells, the same holds true here. This would be a third school you would be training) 2. No. Only your level of 50+ to begin training any of the Sun, Moon or Star schools is required., The "Sun" school casts as Fire, Life, and Storm. By the same token, they also resist and shield against those three~ they also heal frequently and can boost their heals with Guiding Light. The "Moon" school casts as Myth, Ice, and Death~ that means they shield and resist those 3 schools. They also chain-stun a lot, so keep your stun-blocks ..., Wizard101 Spell Classifications. Ever since the Celestia update, the game has evolved beyond blades, attacks, shields, and traps. Spell diversity continues to increase as levels get higher and higher. The goal of this guide is to help define the different Wizard101 spell classifications so that you can set up killer decks to take down bosses ..., May 31, 2023 · Accuracy. 100%. Type. Spell Description. Applies +25% Myth, Life, and Fire Damage Traps. Training Sources. This Spell cannot be trained. This Spell is cast by Creatures. Creature Casters., How many blades and/or traps can you manage to stack to defeat enemies? Now you can have even more! These spells are used to enchant existing spells in your deck while in combat. For instance, a BalanceBlade that does +25% damage can be enchanted to do +35% damage instead. The same concept applies to traps and healing spells., Spell Description: Provides Sun for a medium sized area: Streaming Sunlight Spell Animation. Training Sources . Trainer . Charley (Rank 3 Required) for 1,000 Gold; Requirements to Train. ... Content published on Wizard101 Central requires permission for reprint anywhere. ..., Learn how to complete the Azteca Sun school quest and train the Sun spells for Fire wizards. See tips, strategies, video and gear for the 3v1 duel against Fire enemies., Please do not add any text or images directly to this page. To get an article, image or subcategory to show up here, append [[Category:Damage Spells]] to the bottom of the article, image or subcategory page.. Note: It shouldn't be necessary to manually add categories to pages created using the Infobox Templates; the templates apply the appropriate categories automatically., Wizard101 Wallaru Spells. Wallaru has opened its gates in Test Realm! Following the new spell trend started in Novus, Wallaru also gives us 7 dual school spells for each school. This time it’s a 5 pip pure damage AOE spell! Right now the spellement path simply increases the base damage of the spell. All the spells are Wallaru-themed (as ..., Click here to make a free account to edit the wiki and use the forums at Wizard101 Central! Pardon our dust. We're still cleaning up! ... Spell Description: Applies +35% Myth, Life, and Fire Damage Blades ... and discussions of the Wiki content related to Sun Blade should be placed in the Wiki Page Discussion Forums. Search for content related ..., Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the game's age. ... You need a sun spell to enchant your trained spell, AND your trained spell can't be a spellemental-based spell., At level 48 begins your first after-lvl-42-spell-quest. That's frost giant. You begin on special quests when you start the "ennrollment" quest. Each school has it's own spell quests. When you start the frost giant quests, storm wizards star the storm lord quests. You may have noticed that ice wizards are the only who gets the spells such as ice ..., For moon and sun, its just like with a normal teacher, meaning you have to train all the spells in order in order to get the higher spell. Also, you don't have to train the accuracy boosting spells to get gargantuan, and also you can train the star spells in any order you want provided your the right level., Hey! I'm new to the Message Boards.. So.. I always wondered how to get the 3 new spells, Star, Moon, and Sun, and that means.. Can someone tell me how to get them? Thanks.. John Thundercaster lvl 16 Fire You can't get them until you get to Celestia and you have to be Level 50+ to train on them.